My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider
Giant Snowball
Bomber Barbarians Musketeer Hog Rider
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Barbarians Musketeer Wizard
The Log
Bomber Barbarians Royal Giant Musketeer Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Barbarians Musketeer Hog Rider Wizard
Fireball
Bomber Barbarians Musketeer Hog Rider Wizard
Poison
Bomber Barbarians Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Barbarians Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Fireball Musketeer Hog Rider Barbarians Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Fireball Musketeer Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Hog Rider
Barbarians
Hog Rider
Royal Giant
Bomber Fireball Musketeer Hog Rider Wizard Rocket
Fireball
Royal Giant Hog Rider
Musketeer
Hog Rider Royal Giant
Hog Rider
Fireball Musketeer Bomber Barbarians Royal Giant Wizard Rocket
Wizard
Royal Giant Hog Rider
Rocket
Royal Giant Hog Rider

Defense Synergies 0 1

Bomber
Barbarians
Royal Giant
Fireball
Musketeer
Musketeer
Fireball
Hog Rider
Wizard
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Fireball Musketeer Wizard
Barbarians Bomber Musketeer
Barbarians Rocket Bomber Musketeer
Barbarians Bomber Musketeer
Bomber Barbarians Fireball Rocket
Fireball Bomber Musketeer
Musketeer Rocket Fireball Wizard
Rocket Barbarians Fireball Musketeer
Barbarians Musketeer
Bomber Barbarians Musketeer
Barbarians Bomber Fireball Musketeer Wizard
Musketeer Fireball Wizard
Barbarians Bomber Fireball Musketeer Wizard Rocket
Bomber Fireball Wizard Rocket Barbarians
Barbarians
Barbarians Rocket Fireball
Barbarians Wizard Bomber Fireball Musketeer
Fireball Bomber Barbarians Musketeer Wizard
Wizard Bomber Barbarians Fireball Musketeer
Barbarians Musketeer
Bomber Wizard Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Bomber Musketeer Wizard Rocket
Barbarians Musketeer Rocket
Rocket Barbarians Fireball Musketeer
Barbarians Musketeer
Fireball Wizard Rocket Musketeer
Rocket Barbarians Fireball Musketeer
Barbarians
Rocket Barbarians Fireball
Barbarians Musketeer
Barbarians Musketeer
Rocket Barbarians Fireball
Barbarians Rocket Fireball Wizard
Wizard Bomber Barbarians Fireball Musketeer
Barbarians Bomber Fireball Musketeer Rocket
Bomber Barbarians Fireball Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Rocket
Fireball Musketeer
Rocket Fireball
Barbarians Fireball Musketeer Rocket
Bomber Fireball Wizard Rocket
Fireball Wizard Musketeer Rocket
Bomber Musketeer Wizard
Fireball Wizard
Fireball Wizard
Rocket Fireball Musketeer
Rocket Fireball Musketeer Wizard
Fireball Musketeer Wizard Rocket
Rocket Fireball Musketeer
Fireball Musketeer Rocket
Fireball Musketeer
Rocket Bomber Fireball Musketeer Wizard
Fireball Musketeer Wizard Rocket
Fireball Rocket
Bomber Rocket
Rocket Bomber Fireball Musketeer Wizard
Rocket Bomber Fireball Wizard
Rocket Fireball Musketeer
Rocket Fireball Wizard
Rocket Musketeer
Rocket Barbarians Fireball Musketeer
Bomber Fireball Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Rocket Musketeer
Fireball Musketeer Wizard
Rocket Fireball Musketeer Wizard
Fireball
Bomber Fireball Musketeer Wizard Rocket
Rocket Fireball
Rocket Fireball Wizard
Barbarians Fireball Musketeer Rocket
Fireball Rocket Musketeer Wizard
Fireball
Fireball Musketeer Wizard Rocket
Bomber Fireball Musketeer Wizard
Rocket Fireball
Musketeer
Fireball Musketeer Rocket
Fireball Musketeer Rocket
Fireball Musketeer Rocket

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