My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Musketeer Baby Dragon Witch Balloon
Zap
Bomber Witch Balloon
Barbarian Barrel
Bomber Musketeer Valkyrie Witch
The Log
Bomber Musketeer Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Musketeer Valkyrie Baby Dragon Witch Balloon
Fireball
Bomber Musketeer Baby Dragon Witch Balloon
Poison
Bomber Musketeer Witch Balloon
Lightning
Musketeer Valkyrie Baby Dragon Witch Balloon
Rocket
Musketeer Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Musketeer Valkyrie Baby Dragon Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage The Log Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Baby Dragon
Musketeer
Valkyrie Baby Dragon Balloon The Log
Valkyrie
Musketeer Balloon Bomber Baby Dragon Witch
Rage
Witch Balloon
Baby Dragon
Bomber Musketeer Valkyrie Witch Balloon
Witch
Rage Valkyrie Baby Dragon
Balloon
Valkyrie Rage Musketeer Baby Dragon The Log
The Log
Musketeer Balloon

Defense Synergies 2 9

Bomber
Valkyrie The Log
Musketeer
Valkyrie The Log Baby Dragon
Valkyrie
Musketeer Bomber Baby Dragon Witch The Log
Rage
Baby Dragon
Musketeer Valkyrie Witch The Log
Witch
Valkyrie Baby Dragon The Log
Balloon
The Log
Musketeer Bomber Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie Baby Dragon The Log
Bomber Musketeer Valkyrie Witch The Log
Witch Bomber Musketeer Valkyrie
Witch Bomber Musketeer Valkyrie
Bomber Valkyrie The Log
The Log Bomber Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Valkyrie Baby Dragon The Log
Witch Musketeer
Bomber Musketeer Valkyrie
Valkyrie Witch Bomber Musketeer Baby Dragon The Log
Musketeer Baby Dragon Witch
Bomber Musketeer Valkyrie Witch The Log
Bomber Valkyrie Baby Dragon Witch The Log
The Log
Bomber Musketeer Valkyrie Witch
Bomber Musketeer Valkyrie Baby Dragon Witch The Log
Valkyrie Baby Dragon Witch The Log Bomber Musketeer
Musketeer
Bomber Valkyrie Musketeer Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Bomber Musketeer Valkyrie Baby Dragon The Log
Musketeer Valkyrie Witch The Log
Valkyrie Musketeer The Log
Musketeer Valkyrie Witch
Musketeer Baby Dragon Witch
Musketeer Valkyrie Witch
Valkyrie
Valkyrie Baby Dragon Witch The Log
Witch Musketeer
Musketeer Valkyrie Witch
Valkyrie The Log
Valkyrie Witch
Bomber Musketeer Valkyrie Baby Dragon Witch
Witch Bomber Musketeer Valkyrie Baby Dragon The Log
Valkyrie Bomber Musketeer Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon The Log
Musketeer Baby Dragon The Log
Baby Dragon The Log
Musketeer Valkyrie The Log
Bomber Valkyrie Baby Dragon The Log
Musketeer Baby Dragon Witch
Bomber Musketeer Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Musketeer
Musketeer Valkyrie The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Bomber Musketeer Baby Dragon Witch The Log
Musketeer Baby Dragon The Log
Bomber
Bomber Musketeer Baby Dragon The Log
Bomber Valkyrie Baby Dragon Witch The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Bomber Valkyrie Baby Dragon Witch
Witch
The Log Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Witch
Musketeer Witch
Bomber Musketeer The Log
The Log
Musketeer Witch
Musketeer Baby Dragon Witch
The Log
Musketeer Valkyrie Baby Dragon
The Log Bomber Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Witch The Log
Musketeer Witch
Musketeer Baby Dragon Witch The Log

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