My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Furnace Zappies Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Mega Minion Furnace Zappies Witch
Zap
Bomber Mortar Furnace Zappies Witch
Barbarian Barrel
Bomber Mortar Furnace Zappies Witch Royal Ghost
The Log
Bomber Furnace Zappies Witch
Earthquake
Bomber Mortar Furnace Zappies Witch
Arrows
Bomber Furnace Zappies Witch
Royal Delivery
Bomber Mega Minion Zappies Witch Royal Ghost
Fireball
Bomber Mortar Mega Minion Furnace Zappies Witch
Poison
Bomber Mortar Mega Minion Furnace Zappies Witch
Lightning
Mortar Mega Minion Furnace Witch
Rocket
Mortar Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Furnace Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Mega Minion Royal Ghost Mortar Furnace Zappies Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Mega Minion Royal Ghost Mortar

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Mega Knight
Mortar
Bomber Mega Minion Zappies
Mega Minion
Mortar Furnace Mega Knight
Furnace
Mega Minion Royal Ghost
Zappies
Mortar Royal Ghost Mega Knight
Witch
Royal Ghost Mega Knight
Royal Ghost
Furnace Zappies Witch Mega Knight
Mega Knight
Bomber Mega Minion Zappies Witch Royal Ghost

Defense Synergies 0 14

Bomber
Mortar Royal Ghost
Mortar
Bomber Mega Minion Zappies
Mega Minion
Mortar Furnace Zappies Witch Mega Knight
Furnace
Mega Minion Zappies Royal Ghost
Zappies
Mortar Mega Minion Furnace Mega Knight
Witch
Mega Minion Royal Ghost Mega Knight
Royal Ghost
Bomber Furnace Witch Mega Knight
Mega Knight
Mega Minion Zappies Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Mega Minion Zappies
Bomber Mortar Mega Minion Furnace Zappies Witch Mega Knight
Mortar Furnace Witch Mega Knight Bomber Mega Minion Zappies
Witch Bomber Mortar Mega Minion Furnace Zappies Mega Knight
Bomber Mega Knight
Bomber Mega Minion Furnace Zappies Royal Ghost Mega Knight
Mega Minion Furnace Mortar Zappies Witch
Mega Knight
Zappies Witch Mortar Furnace
Bomber Zappies Royal Ghost Mega Knight
Witch Bomber Mega Minion Furnace Zappies Royal Ghost Mega Knight
Mega Minion Furnace Zappies Witch
Mortar Furnace Mega Knight Bomber Zappies Witch
Bomber Mega Knight Mortar Mega Minion Furnace Zappies Witch Royal Ghost
Mortar Furnace Zappies Mega Knight
Mortar Furnace Zappies Mega Knight
Mega Knight Bomber Mortar Furnace Zappies Witch
Mortar Mega Knight Bomber Mega Minion Furnace Zappies Witch Royal Ghost
Mortar Furnace Witch Bomber Mega Minion Zappies Royal Ghost Mega Knight
Mortar Zappies
Bomber Royal Ghost Mega Knight Furnace Zappies Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Zappies Witch Royal Ghost
Bomber Mortar Mega Minion Royal Ghost Mega Knight
Zappies Mega Knight Furnace Witch
Mega Knight Zappies
Zappies Witch Mega Knight
Furnace Zappies Witch
Mega Minion Furnace Zappies Witch
Mega Knight Zappies
Mega Knight Mortar Mega Minion Zappies Witch
Witch Mega Minion Zappies
Mega Knight Mega Minion Zappies Witch
Mega Knight
Mega Knight Zappies Witch
Bomber Furnace Zappies Witch Mega Knight
Zappies Witch Bomber Mortar Mega Minion Furnace
Mega Knight Bomber Mega Minion Zappies Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Ghost
Mortar Royal Ghost
Bomber Mortar Furnace Mega Knight
Mega Minion Furnace Witch
Bomber Mortar Furnace Witch
Mortar
Mortar
Mortar
Mortar
Mortar Furnace
Bomber Mortar Furnace Witch
Mortar Furnace Mega Knight
Mortar
Bomber
Bomber Mortar Mega Minion Mega Knight
Bomber Mortar Witch Mega Knight
Mega Knight
Mortar
Bomber Mortar Furnace Witch Mega Knight
Mega Minion Witch
Mortar Witch Royal Ghost
Mortar Witch Mega Knight
Mortar
Furnace Witch
Mega Minion Zappies Witch
Mega Minion
Bomber Mortar Mega Knight
Zappies
Mega Knight
Zappies Witch
Mega Minion Zappies Witch
Mega Minion Mega Knight
Bomber Mortar
Mega Minion Mega Knight
Zappies Witch
Zappies Witch
Mortar Witch Royal Ghost Mega Knight

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