My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Giant Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant
Giant Snowball
Bomber Hog Rider Baby Dragon Witch
Zap
Bomber Mortar Witch
Barbarian Barrel
Bomber Mortar Wizard Witch
The Log
Bomber Hog Rider Witch
Earthquake
Bomber Mortar Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Hog Rider Wizard Baby Dragon Witch
Fireball
Bomber Mortar Hog Rider Wizard Baby Dragon Witch
Poison
Bomber Mortar Wizard Witch
Lightning
Mortar Wizard Baby Dragon Witch
Rocket
Mortar Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Wizard Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Mortar Hog Rider Baby Dragon Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Barbarian Barrel Mortar Hog Rider

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mortar Hog Rider Barbarian Barrel Baby Dragon
Mortar
Bomber Hog Rider Barbarian Barrel Baby Dragon
Hog Rider
Bomber Mortar Giant Wizard Barbarian Barrel Baby Dragon Witch
Giant
Bomber Barbarian Barrel Hog Rider Wizard Baby Dragon Witch
Wizard
Hog Rider Giant
Barbarian Barrel
Giant Bomber Mortar Hog Rider Baby Dragon
Baby Dragon
Bomber Mortar Hog Rider Giant Barbarian Barrel Witch
Witch
Hog Rider Giant Baby Dragon

Defense Synergies 0 9

Bomber
Mortar Barbarian Barrel
Mortar
Bomber Wizard Barbarian Barrel Baby Dragon
Hog Rider
Giant
Wizard
Mortar Barbarian Barrel
Barbarian Barrel
Bomber Mortar Wizard Baby Dragon Witch
Baby Dragon
Mortar Barbarian Barrel Witch
Witch
Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Wizard Barbarian Barrel Baby Dragon
Bomber Mortar Witch
Mortar Witch Bomber
Witch Bomber Mortar
Bomber Barbarian Barrel
Barbarian Barrel Bomber Baby Dragon
Mortar Wizard Baby Dragon Witch
Barbarian Barrel Baby Dragon
Witch Mortar
Bomber Barbarian Barrel
Witch Bomber Wizard Barbarian Barrel Baby Dragon
Wizard Baby Dragon Witch
Mortar Bomber Wizard Witch
Bomber Wizard Mortar Barbarian Barrel Baby Dragon Witch
Mortar
Mortar
Wizard Bomber Mortar Witch
Mortar Bomber Wizard Barbarian Barrel Baby Dragon Witch
Mortar Wizard Barbarian Barrel Baby Dragon Witch Bomber
Mortar
Bomber Wizard Barbarian Barrel Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch
Bomber Mortar Wizard Barbarian Barrel Baby Dragon
Witch
Barbarian Barrel
Witch
Wizard Baby Dragon Witch
Witch
Mortar Barbarian Barrel Baby Dragon Witch
Witch
Witch
Wizard Witch
Wizard Bomber Baby Dragon Witch
Witch Bomber Mortar Barbarian Barrel Baby Dragon
Bomber Wizard Barbarian Barrel Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Bomber Wizard Mortar Barbarian Barrel Baby Dragon
Wizard Baby Dragon Witch
Bomber Mortar Wizard Baby Dragon Witch
Wizard Barbarian Barrel Baby Dragon
Mortar Wizard
Mortar Wizard Barbarian Barrel
Wizard Baby Dragon
Mortar Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel Baby Dragon
Bomber Mortar Wizard Barbarian Barrel Baby Dragon Witch
Mortar Wizard Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel
Bomber
Bomber Mortar Wizard Barbarian Barrel Baby Dragon
Bomber Mortar Wizard Barbarian Barrel Baby Dragon Witch
Baby Dragon
Wizard
Mortar Barbarian Barrel Baby Dragon
Bomber Mortar Wizard Barbarian Barrel Baby Dragon Witch
Witch
Mortar Wizard Barbarian Barrel Baby Dragon Witch
Mortar Wizard Baby Dragon Witch
Mortar Barbarian Barrel Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Bomber Mortar Wizard
Wizard
Barbarian Barrel Witch
Wizard Baby Dragon Witch
Barbarian Barrel
Wizard Baby Dragon
Bomber Mortar Wizard Baby Dragon
Baby Dragon Witch
Witch
Mortar Barbarian Barrel Baby Dragon Witch

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