My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Elixir Golem Goblin Cage Fisherman Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Fisherman Lava Hound
Giant Snowball
Bomber Mega Minion Fisherman Lava Hound
Zap
Bomber Fisherman Lava Hound
Barbarian Barrel
Bomber Elixir Golem Goblin Cage Bomb Tower
The Log
Bomber Elixir Golem Goblin Cage Fisherman
Earthquake
Bomber Elixir Golem Goblin Cage Bomb Tower
Arrows
Bomber Lava Hound
Royal Delivery
Bomber Mega Minion Elixir Golem Goblin Cage Fisherman Lava Hound
Fireball
Bomber Mega Minion Elixir Golem Goblin Cage Bomb Tower Fisherman Lava Hound
Poison
Bomber Mega Minion Elixir Golem Goblin Cage Bomb Tower Fisherman Lava Hound
Lightning
Mega Minion Goblin Cage Bomb Tower Fisherman
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Mega Minion Elixir Golem Fisherman Goblin Cage Bomb Tower Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Mega Minion Elixir Golem

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Goblin Cage
Mega Minion
Lava Hound Elixir Golem
Elixir Golem
Bomber Mega Minion Mirror
Goblin Cage
Bomber Mirror Lava Hound
Bomb Tower
Mirror
Elixir Golem Goblin Cage
Fisherman
Lava Hound
Mega Minion Goblin Cage

Defense Synergies 1 6

Bomber
Goblin Cage Fisherman
Mega Minion
Goblin Cage Bomb Tower Fisherman
Elixir Golem
Goblin Cage
Mirror Bomber Mega Minion
Bomb Tower
Mega Minion Mirror
Mirror
Goblin Cage Bomb Tower
Fisherman
Bomber Mega Minion
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Goblin Cage
Bomb Tower Bomber Mega Minion Goblin Cage Fisherman
Goblin Cage Bomb Tower Fisherman Bomber Mega Minion
Goblin Cage Bomb Tower Bomber Mega Minion Fisherman
Bomber Goblin Cage Bomb Tower
Bomber Mega Minion Bomb Tower
Mega Minion Goblin Cage Bomb Tower
Goblin Cage Bomb Tower
Goblin Cage Bomb Tower Fisherman
Bomber Fisherman
Bomber Mega Minion Bomb Tower Fisherman
Mega Minion
Goblin Cage Bomb Tower Bomber
Bomber Bomb Tower Mega Minion Goblin Cage
Goblin Cage Bomb Tower
Bomb Tower Goblin Cage Fisherman
Bomb Tower Bomber Goblin Cage Fisherman
Goblin Cage Bomb Tower Bomber Mega Minion Fisherman
Goblin Cage Bomb Tower Bomber Mega Minion Fisherman
Goblin Cage Bomb Tower Fisherman
Bomber Bomb Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Fisherman
Bomber Mega Minion Bomb Tower Fisherman
Goblin Cage Bomb Tower Fisherman
Goblin Cage Fisherman
Goblin Cage Fisherman
Bomb Tower
Mega Minion Goblin Cage Bomb Tower
Goblin Cage Bomb Tower Fisherman
Goblin Cage Mega Minion Bomb Tower
Mega Minion Goblin Cage
Mega Minion Goblin Cage Bomb Tower
Goblin Cage
Goblin Cage Bomb Tower
Bomber Goblin Cage Bomb Tower
Bomber Mega Minion Goblin Cage Bomb Tower Fisherman
Bomber Mega Minion Goblin Cage Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fisherman
Bomber
Mega Minion
Bomber
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Bomber
Bomber Fisherman
Bomber Mega Minion Fisherman
Bomber
Fisherman
Bomber
Mega Minion Fisherman
Fisherman
Fisherman
Fisherman
Mega Minion
Mega Minion
Bomber
Mega Minion
Mega Minion
Bomber
Mega Minion

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