My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Minion Horde Giant
Giant Snowball
Bomber Minions Barbarians Minion Horde Musketeer Witch
Zap
Bomber Minions Minion Horde Witch
Barbarian Barrel
Bomber Barbarians Musketeer Witch
The Log
Bomber Barbarians Musketeer Witch
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Minions Minion Horde Witch
Royal Delivery
Bomber Minions Barbarians Minion Horde Musketeer Witch
Fireball
Bomber Minions Barbarians Minion Horde Musketeer Witch
Poison
Bomber Minions Barbarians Minion Horde Musketeer Witch
Lightning
Musketeer Witch
Rocket
Barbarians Minion Horde Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Musketeer Barbarians Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Minions Musketeer

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions
Arrows
Giant
Minions
Giant Bomber
Barbarians
Minion Horde
Giant
Musketeer
Giant
Giant
Bomber Arrows Minions Musketeer Minion Horde Witch
Witch
Giant

Defense Synergies 0 3

Bomber
Arrows
Barbarians
Minions
Musketeer
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Musketeer
Minions
Giant
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Minion Horde Musketeer
Barbarians Minion Horde Bomber Minions Musketeer Witch
Barbarians Minion Horde Witch Bomber Minions Musketeer
Barbarians Minion Horde Witch Bomber Minions Musketeer
Bomber Arrows Barbarians
Arrows Bomber Minions Musketeer
Minions Minion Horde Musketeer Arrows Witch
Arrows Barbarians Musketeer
Barbarians Minion Horde Witch Minions Musketeer
Bomber Barbarians Minion Horde Musketeer
Minions Barbarians Minion Horde Witch Bomber Arrows Musketeer
Arrows Minions Minion Horde Musketeer Witch
Barbarians Minion Horde Bomber Minions Musketeer Witch
Bomber Arrows Minions Barbarians Minion Horde Witch
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Bomber Arrows Minions Musketeer Witch
Arrows Bomber Minions Barbarians Minion Horde Musketeer Witch
Arrows Witch Bomber Minions Barbarians Musketeer
Barbarians Musketeer
Bomber Arrows Minions Barbarians Minion Horde Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Bomber Arrows Musketeer
Barbarians Minions Minion Horde Musketeer Witch
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Witch
Arrows Minions Minion Horde Musketeer Witch
Minions Barbarians Minion Horde Musketeer Witch
Barbarians Minion Horde
Minion Horde Minions Barbarians Witch
Witch Barbarians Minion Horde Musketeer
Minions Barbarians Minion Horde Musketeer Witch
Arrows Barbarians
Barbarians Minion Horde Witch
Bomber Barbarians Minion Horde Musketeer Witch
Barbarians Witch Bomber Minions Minion Horde Musketeer
Arrows Minions Bomber Barbarians Minion Horde Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde
Arrows Barbarians Musketeer
Bomber Arrows Minion Horde
Arrows Minions Minion Horde Musketeer Witch
Bomber Arrows Minion Horde Musketeer Witch
Arrows
Arrows
Minions Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer
Musketeer
Arrows Minions Minion Horde Musketeer
Arrows Musketeer
Bomber Arrows Minion Horde Musketeer Witch
Arrows Minion Horde Musketeer
Arrows
Bomber Minions Minion Horde
Bomber Arrows Musketeer
Bomber Arrows Witch
Minions Minion Horde Musketeer
Arrows
Musketeer
Arrows Barbarians Minion Horde Musketeer
Arrows Bomber Witch
Minion Horde Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Minion Horde Musketeer Witch
Minions Minion Horde Musketeer Witch
Minion Horde
Bomber Arrows Minion Horde Musketeer
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Minions Barbarians Musketeer Witch
Arrows Musketeer Witch
Arrows
Minion Horde Musketeer
Arrows Bomber Musketeer
Arrows
Minion Horde Musketeer
Minions Minion Horde Musketeer Witch
Musketeer Witch
Musketeer Witch

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