My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Executioner Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Clone Night Witch
Giant Snowball
Bomber Bats Minions Clone Night Witch
Zap
Bomber Bats Minions Clone Night Witch
Barbarian Barrel
Bomber Clone Executioner Night Witch
The Log
Bomber Clone
Earthquake
Bomber Clone
Arrows
Bomber Bats Minions Clone Night Witch
Royal Delivery
Bomber Bats Minions Clone Executioner Night Witch
Fireball
Bomber Minions Clone Executioner Night Witch
Poison
Bomber Bats Minions Clone Executioner Night Witch
Lightning
Executioner Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Executioner Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Minions Clone Night Witch Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Minions

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Minions
Bats
Bomber Minions Clone Golem
Arrows
Golem Night Witch
Minions
Bomber Bats Clone Golem
Clone
Golem Night Witch Bats Minions
Executioner
Golem
Golem
Bomber Arrows Clone Night Witch Bats Minions Executioner
Night Witch
Clone Golem Arrows

Defense Synergies 0 2

Bomber
Bats
Bats
Bomber Minions
Arrows
Minions
Bats
Clone
Executioner
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Executioner
Bomber Bats Minions Executioner Night Witch
Bomber Bats Minions Executioner Night Witch
Night Witch Bomber Bats Minions
Bomber Arrows
Arrows Bomber Bats Minions Executioner Night Witch
Bats Minions Arrows Executioner Night Witch
Arrows
Minions Night Witch
Bomber Night Witch
Bats Minions Executioner Bomber Arrows Night Witch
Arrows Minions Executioner Bats Night Witch
Night Witch Bomber Bats Minions
Bomber Executioner Bats Arrows Minions Night Witch
Bomber Bats Arrows Minions Executioner Night Witch
Arrows Bomber Bats Minions Executioner Night Witch
Arrows Executioner Bomber Bats Minions
Bomber Bats Arrows Minions Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber Arrows Executioner
Bats Minions
Bats Night Witch
Executioner Night Witch
Arrows Executioner Bats Minions
Bats Minions Night Witch
Bats Minions
Bats Minions
Arrows
Executioner Night Witch
Bomber Executioner
Bomber Bats Minions Executioner Night Witch
Bats Arrows Minions Executioner Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Bomber Executioner Arrows
Arrows Executioner Bats Minions
Bomber Arrows Executioner
Arrows Executioner
Arrows
Bats Minions Night Witch
Arrows
Arrows Executioner
Executioner
Arrows Minions
Arrows
Bomber Arrows Executioner
Arrows Executioner
Arrows
Bomber Bats Minions Night Witch
Bomber Arrows Executioner
Bomber Arrows
Minions Night Witch
Arrows
Arrows
Arrows Bomber Executioner
Arrows Executioner
Arrows
Arrows
Bats Arrows Executioner Night Witch
Bats Minions
Night Witch
Bomber Arrows Night Witch
Arrows
Arrows
Bats Minions Night Witch
Arrows Executioner
Arrows
Executioner
Arrows Bomber Executioner
Arrows
Executioner
Bats Minions
Bats Executioner
Executioner

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