My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Clone Giant Skeleton Bandit
Giant Snowball
Bomber Clone Witch
Zap
Bomber Clone Witch Bandit
Barbarian Barrel
Bomber Wizard Clone Witch Giant Skeleton Bandit
The Log
Bomber Mini P.E.K.K.A Clone Witch Giant Skeleton Bandit
Earthquake
Bomber Clone Witch
Arrows
Bomber Clone Witch
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Clone Witch Giant Skeleton Bandit
Fireball
Bomber Wizard Clone Witch Bandit
Poison
Bomber Wizard Clone Witch
Lightning
Mini P.E.K.K.A Wizard Witch Bandit
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Clone Bandit Mini P.E.K.K.A Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Clone Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Giant Skeleton Bandit
Mini P.E.K.K.A
Bomber Wizard Giant Skeleton The Log
Wizard
Mini P.E.K.K.A Giant Skeleton Bandit
Clone
Giant Skeleton Witch
Witch
Clone Giant Skeleton Bandit
Giant Skeleton
Clone Bomber Mini P.E.K.K.A Wizard Witch The Log Bandit
The Log
Mini P.E.K.K.A Giant Skeleton Bandit
Bandit
Bomber Wizard Witch Giant Skeleton The Log

Defense Synergies 1 13

Bomber
Mini P.E.K.K.A The Log Bandit
Mini P.E.K.K.A
The Log Bomber Wizard Witch
Wizard
Mini P.E.K.K.A Giant Skeleton The Log Bandit
Clone
Witch
Mini P.E.K.K.A Giant Skeleton The Log Bandit
Giant Skeleton
Wizard Witch The Log
The Log
Mini P.E.K.K.A Bomber Wizard Witch Giant Skeleton Bandit
Bandit
Bomber Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log
Mini P.E.K.K.A Bomber Witch The Log Bandit
Mini P.E.K.K.A Witch Bomber Giant Skeleton Bandit
Mini P.E.K.K.A Witch Bomber Bandit
Bomber Mini P.E.K.K.A Giant Skeleton The Log
The Log Bomber Bandit
Wizard Witch
Giant Skeleton The Log Bandit
Mini P.E.K.K.A Witch
Bomber Mini P.E.K.K.A Giant Skeleton Bandit
Witch Bomber Wizard Giant Skeleton The Log Bandit
Wizard Witch
Mini P.E.K.K.A Bomber Wizard Witch Giant Skeleton The Log Bandit
Bomber Wizard Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A The Log Bandit
Wizard Bomber Mini P.E.K.K.A Witch
Bomber Wizard Witch The Log Bandit
Wizard Witch The Log Bomber Giant Skeleton Bandit
Mini P.E.K.K.A
Bomber Wizard Mini P.E.K.K.A Witch Giant Skeleton The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Giant Skeleton Bandit
Bandit Bomber Mini P.E.K.K.A Wizard The Log
Giant Skeleton Bandit Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Giant Skeleton The Log Bandit
Giant Skeleton Mini P.E.K.K.A Witch Bandit
Wizard Witch
Mini P.E.K.K.A Witch Giant Skeleton Bandit
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Witch The Log Bandit
Witch
Mini P.E.K.K.A Witch Giant Skeleton
Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Wizard Witch Bandit
Wizard Bomber Witch
Witch Bomber Mini P.E.K.K.A Giant Skeleton The Log
Bomber Mini P.E.K.K.A Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Bandit
The Log Bandit
Giant Skeleton The Log Bandit
Giant Skeleton The Log
Bomber Wizard The Log
Wizard Witch
Bomber Wizard Witch The Log
The Log Wizard
The Log Wizard Bandit
Mini P.E.K.K.A
Wizard The Log Bandit
Wizard
The Log Bandit
Bandit
The Log
Bomber Wizard Witch The Log Bandit
Wizard The Log Bandit
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard The Log Bandit
Bomber Wizard Witch The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Bomber Wizard Witch
Witch
The Log Wizard Witch Bandit
Wizard Witch The Log Bandit
The Log Bandit
Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Bomber Wizard The Log Bandit
Giant Skeleton
Wizard The Log
Witch Bandit
Wizard Witch
The Log
Mini P.E.K.K.A Wizard
The Log Bomber Wizard
Giant Skeleton
Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log Bandit

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