My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Royal Hogs Skeleton Army
Giant Snowball
Bomber Musketeer Hog Rider Royal Hogs Skeleton Army
Zap
Bomber Royal Hogs Skeleton Army
Barbarian Barrel
Bomber Musketeer Royal Hogs Skeleton Army
The Log
Bomber Mini P.E.K.K.A Musketeer Hog Rider Royal Hogs Skeleton Army
Earthquake
Bomber Hog Rider Royal Hogs Skeleton Army
Arrows
Bomber Royal Hogs Skeleton Army
Royal Delivery
Bomber Mini P.E.K.K.A Musketeer Hog Rider Royal Hogs Skeleton Army
Fireball
Bomber Musketeer Hog Rider Royal Hogs Skeleton Army
Poison
Bomber Musketeer Royal Hogs Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Skeleton Army Mini P.E.K.K.A Musketeer Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Hog Rider Royal Hogs
Zap
Hog Rider Bomber Mini P.E.K.K.A Musketeer Royal Hogs
Mini P.E.K.K.A
Bomber Zap Musketeer Hog Rider Royal Hogs Rage
Musketeer
Hog Rider Zap Mini P.E.K.K.A Royal Hogs
Hog Rider
Zap Musketeer Rage Bomber Mini P.E.K.K.A
Royal Hogs
Bomber Zap Mini P.E.K.K.A Musketeer
Rage
Hog Rider Mini P.E.K.K.A
Skeleton Army

Defense Synergies 1 7

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Musketeer Skeleton Army
Mini P.E.K.K.A
Zap Bomber Musketeer Skeleton Army
Musketeer
Zap Mini P.E.K.K.A Skeleton Army
Hog Rider
Royal Hogs
Rage
Skeleton Army
Zap Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer
Mini P.E.K.K.A Skeleton Army Bomber Zap Musketeer
Mini P.E.K.K.A Skeleton Army Bomber Musketeer
Mini P.E.K.K.A Skeleton Army Bomber Musketeer
Bomber Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Zap Musketeer
Musketeer Zap
Zap Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A Musketeer
Skeleton Army Bomber Zap Musketeer
Musketeer Zap
Mini P.E.K.K.A Skeleton Army Bomber Zap Musketeer
Bomber Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer Skeleton Army
Bomber Zap Musketeer Skeleton Army
Zap Bomber Musketeer
Mini P.E.K.K.A Musketeer
Bomber Skeleton Army Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Bomber Zap Mini P.E.K.K.A Musketeer
Skeleton Army Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army Zap Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army
Zap Musketeer
Mini P.E.K.K.A Skeleton Army Musketeer
Mini P.E.K.K.A Skeleton Army
Zap Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Bomber Musketeer Skeleton Army
Skeleton Army Bomber Zap Mini P.E.K.K.A Musketeer
Bomber Zap Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Bomber Zap
Zap Musketeer
Bomber Musketeer
Zap
Zap
Mini P.E.K.K.A Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Bomber Zap Musketeer
Musketeer
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Musketeer
Bomber Zap
Musketeer
Musketeer
Zap Musketeer
Zap Bomber
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Mini P.E.K.K.A
Bomber Zap Musketeer
Zap
Zap Musketeer Skeleton Army
Zap Musketeer
Mini P.E.K.K.A Musketeer
Bomber Zap Musketeer
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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