Deck 4.4


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Great!
Synergy Deck synergy Bad

4 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Musketeer Wizard Golem Inferno Dragon Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Golem Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Inferno Dragon
Giant Snowball
Zap Inferno Dragon
Barbarian Barrel Musketeer
The Log Bomber
Earthquake
Arrows
Royal Delivery Bomber Musketeer
Fireball Bomber Mega Minion Musketeer Wizard Inferno Dragon Lumberjack
Poison Bomber Musketeer Wizard
Lightning Musketeer Wizard Inferno Dragon Lumberjack
Rocket Musketeer Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Poison

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Mega Minion Musketeer Poison Inferno Dragon Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Mega Minion Musketeer Poison

Synergies   2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber +
Mega Minion + Golem
Musketeer + Golem
Wizard + Golem
+ Golem
+ Mega Minion Wizard Poison Lumberjack Musketeer
+
+ Golem

Counters   54 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Poison Musketeer Mega Minion Wizard
Poison Wizard Lumberjack
Poison
Golem Wizard Mega Minion Lumberjack Poison Musketeer Bomber Inferno Dragon
Wizard Bomber Poison Mega Minion Musketeer
Poison Wizard Mega Minion Musketeer
Poison Bomber Mega Minion Lumberjack Wizard
Wizard Lumberjack Inferno Dragon Musketeer Mega Minion
Wizard Bomber Musketeer Mega Minion Golem
Wizard Poison
Wizard Mega Minion Musketeer Inferno Dragon Poison
Poison Mega Minion Musketeer Wizard
Lumberjack Wizard Bomber Musketeer
Mega Minion Lumberjack Bomber Musketeer Inferno Dragon
Lumberjack Mega Minion Musketeer Poison
Bomber Lumberjack Inferno Dragon Mega Minion Musketeer
Mega Minion Bomber Wizard Musketeer Inferno Dragon
Lumberjack Musketeer Mega Minion Bomber Wizard
Poison Musketeer Wizard Bomber
Poison Wizard Musketeer Mega Minion
Poison Wizard
Mega Minion Inferno Dragon Musketeer Lumberjack
Poison
Inferno Dragon Mega Minion Lumberjack Musketeer
Musketeer Poison Mega Minion
Mega Minion Musketeer Poison Wizard Lumberjack
Wizard Bomber Poison Mega Minion
Poison
Mega Minion Musketeer Bomber Poison
Poison Wizard
Wizard Lumberjack Bomber Poison
Bomber Poison Wizard
Lumberjack Bomber Musketeer Mega Minion Wizard
Wizard Poison Bomber Mega Minion Lumberjack Musketeer
Poison Wizard
Mega Minion Musketeer Inferno Dragon Poison Wizard
Musketeer Wizard Poison
Musketeer Inferno Dragon Lumberjack Mega Minion
Mega Minion
Poison Bomber Musketeer Wizard Lumberjack Mega Minion
Mega Minion Wizard Musketeer Poison Inferno Dragon
Mega Minion Inferno Dragon Musketeer
Musketeer Mega Minion
Mega Minion Musketeer Wizard Poison
Mega Minion Musketeer Lumberjack Inferno Dragon
Mega Minion Inferno Dragon
Golem Musketeer Inferno Dragon Mega Minion Poison Wizard
Inferno Dragon Mega Minion Musketeer Lumberjack
Mega Minion Inferno Dragon Musketeer
Inferno Dragon Mega Minion Lumberjack
Mega Minion Lumberjack Bomber Musketeer
Mega Minion Lumberjack Poison Musketeer Wizard Bomber
Musketeer Lumberjack Poison Mega Minion
Mega Minion Musketeer Inferno Dragon Lumberjack Poison Wizard
Wizard Musketeer Lumberjack Poison
Poison Mega Minion Lumberjack
Poison Wizard Mega Minion Musketeer Bomber Lumberjack
Musketeer Mega Minion Wizard Poison
Wizard Mega Minion Lumberjack Bomber Musketeer
Lumberjack Musketeer Poison Mega Minion
Lumberjack Wizard Musketeer
Lumberjack Poison Mega Minion Wizard
Mega Minion Lumberjack
Inferno Dragon Mega Minion Wizard Musketeer Poison
Lumberjack Wizard Golem Mega Minion Inferno Dragon

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Bomber Wizard Poison Musketeer
Wizard Bomber Mega Minion Poison
Wizard Mega Minion Lumberjack Musketeer Poison Bomber
Wizard Lumberjack Bomber Poison Mega Minion Musketeer
Poison Mega Minion Wizard Musketeer
Bomber Mega Minion Musketeer Poison Wizard
Poison Mega Minion Musketeer Lumberjack Wizard Bomber
Lumberjack Musketeer Mega Minion Wizard Inferno Dragon Bomber
Mega Minion Musketeer Wizard Poison
Mega Minion Bomber Poison
Mega Minion Poison Musketeer
Poison Inferno Dragon Mega Minion Musketeer Wizard
Musketeer Inferno Dragon
Wizard
Bomber Lumberjack Musketeer Mega Minion
Poison Bomber Mega Minion Musketeer
Poison Mega Minion Musketeer
Mega Minion Musketeer
Musketeer Lumberjack
Bomber Mega Minion Poison Musketeer