My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Golem Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Clone
Giant Snowball
Bomber Clone Baby Dragon Lumberjack
Zap
Bomber Clone
Barbarian Barrel
Bomber Clone Ice Wizard Lumberjack
The Log
Bomber Clone Lumberjack
Earthquake
Bomber Clone
Arrows
Bomber Clone
Royal Delivery
Bomber Clone Baby Dragon Ice Wizard Lumberjack
Fireball
Bomber Clone Baby Dragon Ice Wizard Lumberjack
Poison
Bomber Clone Ice Wizard
Lightning
Baby Dragon Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Baby Dragon Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Clone Tornado Ice Wizard Fireball Baby Dragon Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Clone Tornado Ice Wizard

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Baby Dragon Lumberjack
Fireball
Tornado Golem Baby Dragon
Clone
Golem Baby Dragon Lumberjack
Tornado
Fireball Baby Dragon Golem Ice Wizard
Baby Dragon
Tornado Golem Bomber Fireball Clone Ice Wizard Lumberjack
Golem
Bomber Fireball Clone Baby Dragon Tornado Ice Wizard Lumberjack
Ice Wizard
Tornado Baby Dragon Golem Lumberjack
Lumberjack
Bomber Clone Baby Dragon Golem Ice Wizard

Defense Synergies 3 6

Bomber
Tornado
Fireball
Tornado Ice Wizard Lumberjack
Clone
Tornado
Fireball Ice Wizard Bomber Baby Dragon
Baby Dragon
Ice Wizard Tornado Lumberjack
Golem
Ice Wizard
Tornado Baby Dragon Fireball Lumberjack
Lumberjack
Fireball Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon
Lumberjack Bomber Ice Wizard
Tornado Lumberjack Bomber Ice Wizard
Lumberjack Bomber Ice Wizard
Bomber Fireball Tornado Lumberjack
Fireball Tornado Bomber Baby Dragon Ice Wizard Lumberjack
Tornado Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Tornado Ice Wizard Lumberjack
Tornado Bomber Ice Wizard Lumberjack
Ice Wizard Bomber Fireball Tornado Baby Dragon Lumberjack
Fireball Tornado Baby Dragon Ice Wizard
Lumberjack Bomber Fireball Ice Wizard
Bomber Fireball Tornado Baby Dragon Lumberjack
Lumberjack
Tornado Fireball Lumberjack
Bomber Fireball Tornado Lumberjack
Fireball Bomber Tornado Baby Dragon Ice Wizard Lumberjack
Tornado Baby Dragon Bomber Fireball Ice Wizard Lumberjack
Tornado Lumberjack
Bomber Fireball Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Bomber Baby Dragon Lumberjack
Lumberjack
Lumberjack Fireball Tornado
Lumberjack
Fireball Tornado Baby Dragon Ice Wizard
Fireball Ice Wizard Lumberjack
Lumberjack
Fireball Tornado Baby Dragon
Lumberjack
Fireball Tornado
Fireball Lumberjack
Bomber Fireball Baby Dragon
Bomber Fireball Tornado Baby Dragon Lumberjack
Bomber Fireball Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball
Bomber Fireball Baby Dragon
Fireball Tornado Baby Dragon Ice Wizard
Bomber Tornado Baby Dragon
Fireball Tornado Baby Dragon Ice Wizard
Fireball Tornado
Fireball Tornado Lumberjack
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Bomber
Bomber Fireball Baby Dragon
Bomber Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Bomber Fireball Baby Dragon Ice Wizard
Fireball Tornado Baby Dragon Ice Wizard
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Ice Wizard
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Fireball
Fireball Tornado Baby Dragon Ice Wizard
Fireball
Fireball Baby Dragon Lumberjack
Bomber Fireball Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon

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