My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Knight Elite Barbarians Wizard Electro Wizard
The Log
Bomber Elite Barbarians Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Elite Barbarians Hog Rider Wizard Electro Wizard
Fireball
Bomber Elite Barbarians Hog Rider Wizard Electro Wizard
Poison
Bomber Wizard Electro Wizard
Lightning
Knight Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Fireball Hog Rider Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Knight Fireball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians Hog Rider
Knight
Hog Rider Bomber Elite Barbarians Fireball Wizard The Log Electro Wizard
Elite Barbarians
Bomber Knight Fireball Hog Rider Wizard The Log
Fireball
Hog Rider Knight Elite Barbarians The Log Electro Wizard
Hog Rider
Knight Fireball The Log Bomber Elite Barbarians Wizard Electro Wizard
Wizard
Knight Elite Barbarians Hog Rider
The Log
Hog Rider Knight Elite Barbarians Fireball
Electro Wizard
Knight Fireball Hog Rider

Defense Synergies 3 11

Bomber
Knight The Log Electro Wizard
Knight
Bomber Electro Wizard Fireball Wizard The Log
Elite Barbarians
Wizard The Log
Fireball
The Log Knight Electro Wizard
Hog Rider
Wizard
Knight Elite Barbarians The Log Electro Wizard
The Log
Fireball Bomber Knight Elite Barbarians Wizard Electro Wizard
Electro Wizard
Knight Bomber Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Wizard The Log Electro Wizard
Elite Barbarians Bomber Knight The Log Electro Wizard
Bomber Knight Elite Barbarians Electro Wizard
Elite Barbarians Bomber Knight Electro Wizard
Bomber Elite Barbarians Fireball The Log
Fireball The Log Bomber Electro Wizard
Electro Wizard Fireball Wizard
Fireball The Log Electro Wizard
Elite Barbarians
Knight Elite Barbarians Bomber Electro Wizard
Electro Wizard Bomber Knight Fireball Wizard The Log
Fireball Wizard Electro Wizard
Bomber Knight Elite Barbarians Fireball Wizard The Log Electro Wizard
Bomber Fireball Wizard The Log Electro Wizard
Elite Barbarians Knight Electro Wizard
Elite Barbarians Fireball The Log Electro Wizard
Wizard Bomber Knight Elite Barbarians Fireball Electro Wizard
Fireball Bomber Knight Elite Barbarians Wizard The Log Electro Wizard
Wizard The Log Bomber Knight Fireball Electro Wizard
Elite Barbarians Electro Wizard
Bomber Wizard Knight Elite Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Bomber Knight Elite Barbarians Wizard The Log
Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians Fireball The Log Electro Wizard
Knight Elite Barbarians
Fireball Wizard Electro Wizard
Knight Elite Barbarians Fireball Electro Wizard
Knight Elite Barbarians
Electro Wizard Knight Elite Barbarians Fireball The Log
Knight Elite Barbarians
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Knight Fireball Wizard
Wizard Bomber Fireball
Elite Barbarians Electro Wizard Bomber Knight Fireball The Log
Bomber Elite Barbarians Fireball Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard
Bomber Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Elite Barbarians Fireball Electro Wizard
Knight Fireball Wizard The Log Electro Wizard
Fireball Wizard
Knight Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bomber
Bomber Fireball Wizard The Log Electro Wizard
Bomber Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Bomber Fireball Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Elite Barbarians Fireball
Bomber Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Fireball
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Knight Wizard Electro Wizard
The Log Bomber Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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