My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Musketeer Flying Machine Baby Dragon Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Musketeer Flying Machine Baby Dragon
Zap
Bomber Bats Flying Machine
Barbarian Barrel
Bomber Knight Musketeer Royal Ghost Electro Wizard
The Log
Bomber Musketeer
Earthquake
Bomber
Arrows
Bomber Bats Flying Machine
Royal Delivery
Bomber Bats Knight Musketeer Flying Machine Baby Dragon Royal Ghost Electro Wizard
Fireball
Bomber Musketeer Flying Machine Baby Dragon Electro Wizard
Poison
Bomber Bats Musketeer Flying Machine Electro Wizard
Lightning
Knight Musketeer Baby Dragon Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Royal Ghost Musketeer Flying Machine Baby Dragon Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Knight Royal Ghost

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Baby Dragon
Bats
Knight Bomber Flying Machine Baby Dragon
Knight
Bats Musketeer Baby Dragon Bomber Flying Machine Electro Wizard
Musketeer
Knight Baby Dragon Royal Ghost
Flying Machine
Bats Knight Baby Dragon Royal Ghost
Baby Dragon
Knight Bomber Bats Musketeer Flying Machine Electro Wizard
Royal Ghost
Musketeer Flying Machine Electro Wizard
Electro Wizard
Knight Baby Dragon Royal Ghost

Defense Synergies 4 16

Bomber
Knight Bats Royal Ghost Electro Wizard
Bats
Knight Bomber Musketeer Baby Dragon Electro Wizard
Knight
Bomber Bats Musketeer Electro Wizard Flying Machine Baby Dragon
Musketeer
Knight Bats Flying Machine Baby Dragon Royal Ghost Electro Wizard
Flying Machine
Knight Musketeer Baby Dragon Royal Ghost Electro Wizard
Baby Dragon
Bats Knight Musketeer Flying Machine
Royal Ghost
Bomber Musketeer Flying Machine Electro Wizard
Electro Wizard
Knight Bomber Bats Musketeer Flying Machine Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer Flying Machine Baby Dragon Electro Wizard
Bomber Bats Knight Musketeer Flying Machine Electro Wizard
Bomber Bats Knight Musketeer Electro Wizard
Bomber Bats Knight Musketeer Electro Wizard
Bomber
Bomber Bats Musketeer Flying Machine Baby Dragon Royal Ghost Electro Wizard
Bats Musketeer Electro Wizard Flying Machine Baby Dragon
Musketeer Flying Machine Baby Dragon Electro Wizard
Musketeer
Knight Bomber Musketeer Royal Ghost Electro Wizard
Bats Electro Wizard Bomber Knight Musketeer Flying Machine Baby Dragon Royal Ghost
Musketeer Bats Flying Machine Baby Dragon Electro Wizard
Bomber Bats Knight Musketeer Flying Machine Electro Wizard
Bomber Bats Baby Dragon Royal Ghost Electro Wizard
Knight Electro Wizard
Electro Wizard
Bomber Bats Knight Musketeer Electro Wizard
Bomber Bats Knight Musketeer Flying Machine Baby Dragon Royal Ghost Electro Wizard
Baby Dragon Bomber Bats Knight Musketeer Flying Machine Royal Ghost Electro Wizard
Musketeer Electro Wizard
Bomber Royal Ghost Bats Knight Musketeer Flying Machine Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Ghost Electro Wizard
Electro Wizard Bomber Knight Musketeer Flying Machine Baby Dragon Royal Ghost
Bats Knight Musketeer Electro Wizard
Bats Knight Musketeer Electro Wizard
Knight Musketeer
Bats Musketeer Flying Machine Baby Dragon Electro Wizard
Bats Knight Musketeer Flying Machine Electro Wizard
Knight
Electro Wizard Bats Knight Flying Machine Baby Dragon
Musketeer
Bats Knight Musketeer Flying Machine
Electro Wizard
Knight
Bomber Musketeer Flying Machine Baby Dragon
Electro Wizard Bomber Bats Knight Musketeer Flying Machine Baby Dragon
Bats Bomber Musketeer Flying Machine Baby Dragon Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Flying Machine Baby Dragon Royal Ghost
Musketeer Flying Machine Baby Dragon Royal Ghost Electro Wizard
Flying Machine Baby Dragon
Knight Musketeer Flying Machine
Bomber Baby Dragon
Bats Musketeer Flying Machine Baby Dragon
Bomber Musketeer Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Bats Musketeer Electro Wizard
Knight Musketeer Flying Machine Electro Wizard
Musketeer Flying Machine Baby Dragon
Flying Machine Knight Musketeer Baby Dragon
Musketeer Flying Machine Baby Dragon
Musketeer Flying Machine Baby Dragon
Bomber Musketeer Flying Machine Baby Dragon
Musketeer Flying Machine Baby Dragon
Bomber Bats
Bomber Musketeer Flying Machine Baby Dragon Electro Wizard
Bomber Flying Machine Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Flying Machine Baby Dragon
Bomber Baby Dragon
Musketeer Flying Machine Baby Dragon Royal Ghost Electro Wizard
Musketeer Flying Machine Baby Dragon
Musketeer Baby Dragon
Bats Musketeer Flying Machine Baby Dragon Electro Wizard
Electro Wizard Bats Musketeer Flying Machine
Bomber Musketeer
Electro Wizard
Electro Wizard Bats Musketeer Flying Machine
Musketeer Flying Machine Baby Dragon Electro Wizard
Knight Musketeer Flying Machine Baby Dragon Electro Wizard
Bomber Musketeer Flying Machine Baby Dragon
Musketeer Flying Machine
Bats Musketeer Flying Machine Baby Dragon Electro Wizard
Bats Musketeer Flying Machine Electro Wizard
Musketeer Flying Machine Baby Dragon Royal Ghost Electro Wizard

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