My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Miner
Giant Snowball
Bomber Barbarians Hog Rider Witch Miner
Zap
Bomber Witch
Barbarian Barrel
Bomber Knight Barbarians Wizard Witch
The Log
Bomber Barbarians Hog Rider Witch
Earthquake
Bomber Barbarians Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Barbarians Hog Rider Wizard Witch Miner Mother Witch
Fireball
Bomber Barbarians Hog Rider Wizard Witch Mother Witch
Poison
Bomber Barbarians Wizard Witch Mother Witch
Lightning
Knight Wizard Witch Mother Witch
Rocket
Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Miner Hog Rider Mother Witch Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Miner Hog Rider

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Miner
Knight
Hog Rider Bomber Wizard Witch Miner Mother Witch
Barbarians
Hog Rider
Hog Rider
Knight Bomber Barbarians Wizard Witch Mother Witch
Wizard
Knight Hog Rider Miner
Witch
Knight Hog Rider Miner
Miner
Bomber Knight Wizard Witch Mother Witch
Mother Witch
Knight Hog Rider Miner

Defense Synergies 1 4

Bomber
Knight Miner
Knight
Bomber Wizard Witch Mother Witch
Barbarians
Hog Rider
Wizard
Knight
Witch
Knight
Miner
Bomber
Mother Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard
Barbarians Bomber Knight Witch
Barbarians Witch Bomber Knight
Barbarians Witch Bomber Knight
Bomber Barbarians
Bomber Mother Witch
Wizard Witch
Barbarians
Barbarians Witch
Knight Bomber Barbarians Miner
Barbarians Witch Mother Witch Bomber Knight Wizard
Wizard Witch
Barbarians Bomber Knight Wizard Witch
Bomber Wizard Barbarians Witch
Barbarians Knight
Barbarians
Barbarians Wizard Bomber Knight Witch
Bomber Knight Barbarians Wizard Witch
Wizard Witch Bomber Knight Barbarians Mother Witch
Barbarians
Bomber Wizard Knight Barbarians Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Witch
Bomber Knight Wizard Miner
Barbarians Knight Witch
Knight Barbarians
Barbarians Knight Witch
Wizard Mother Witch Witch
Knight Barbarians Witch
Knight Barbarians
Knight Barbarians Witch
Witch Barbarians
Knight Barbarians Witch
Barbarians
Barbarians Knight Wizard Witch
Wizard Bomber Barbarians Witch
Barbarians Witch Bomber Knight
Bomber Barbarians Wizard Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Miner
Miner
Knight Barbarians
Bomber Wizard
Wizard Mother Witch Witch
Bomber Wizard Witch
Wizard
Miner Wizard
Miner Knight Wizard
Wizard
Knight Miner
Bomber Wizard Witch
Wizard
Bomber
Bomber Wizard
Bomber Wizard Witch Miner Mother Witch
Wizard
Barbarians
Mother Witch Bomber Wizard Witch
Witch
Miner Wizard Witch
Wizard Witch Miner
Miner
Wizard Witch Mother Witch
Wizard Witch
Bomber Wizard Miner
Wizard
Barbarians Witch
Wizard Witch
Miner Knight Wizard
Bomber Wizard
Witch
Witch
Witch Miner

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