My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Prince Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Prince Night Witch
Giant Snowball
Fire Spirit Bomber Goblin Gang Night Witch
Zap
Fire Spirit Bomber Goblin Gang Royal Giant Prince Night Witch
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Ice Wizard Night Witch
The Log
Fire Spirit Bomber Goblin Gang Royal Giant Prince
Earthquake
Bomber Goblin Gang
Arrows
Fire Spirit Bomber Goblin Gang Night Witch
Royal Delivery
Fire Spirit Bomber Goblin Gang Prince Ice Wizard Night Witch
Fireball
Bomber Goblin Gang Ice Wizard Night Witch
Poison
Bomber Goblin Gang Ice Wizard Night Witch
Lightning
Prince Ice Wizard Night Witch
Rocket
Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Goblin Gang Ice Wizard Fireball Night Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Goblin Gang Ice Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Prince
Bomber
Royal Giant Prince
Goblin Gang
Royal Giant Prince
Royal Giant
Fire Spirit Bomber Fireball Ice Wizard Goblin Gang Night Witch
Fireball
Royal Giant
Prince
Fire Spirit Bomber Goblin Gang Ice Wizard
Ice Wizard
Royal Giant Prince
Night Witch
Royal Giant

Defense Synergies 0 5

Fire Spirit
Bomber
Goblin Gang
Prince Ice Wizard
Royal Giant
Fireball
Ice Wizard
Prince
Goblin Gang Ice Wizard
Ice Wizard
Goblin Gang Fireball Prince Night Witch
Night Witch
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Bomber Goblin Gang Prince Ice Wizard Night Witch
Goblin Gang Prince Fire Spirit Bomber Ice Wizard Night Witch
Prince Night Witch Bomber Goblin Gang Ice Wizard
Bomber Fireball Prince
Goblin Gang Fireball Fire Spirit Bomber Ice Wizard Night Witch
Fire Spirit Goblin Gang Fireball Ice Wizard Night Witch
Fireball
Goblin Gang Prince Ice Wizard Night Witch
Goblin Gang Fire Spirit Bomber Prince Ice Wizard Night Witch
Goblin Gang Ice Wizard Bomber Fireball Night Witch
Goblin Gang Fireball Ice Wizard Night Witch
Prince Night Witch Fire Spirit Bomber Goblin Gang Fireball Ice Wizard
Fire Spirit Bomber Fireball Goblin Gang Prince Night Witch
Goblin Gang Prince
Goblin Gang Fireball Prince
Bomber Goblin Gang Fireball Prince Night Witch
Fire Spirit Fireball Bomber Goblin Gang Prince Ice Wizard Night Witch
Fire Spirit Bomber Fireball Ice Wizard
Prince
Bomber Goblin Gang Fire Spirit Fireball Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince
Fireball Bomber Goblin Gang Prince
Goblin Gang Prince
Goblin Gang Prince Fireball Night Witch
Goblin Gang Prince Night Witch
Fire Spirit Fireball Goblin Gang Ice Wizard
Goblin Gang Prince Fireball Ice Wizard Night Witch
Prince
Fireball Prince
Goblin Gang
Prince
Fireball Prince
Prince Goblin Gang Fireball Night Witch
Bomber Fireball
Goblin Gang Bomber Fireball Prince Night Witch
Bomber Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard
Fireball
Fireball Prince
Bomber Fireball Fire Spirit
Fireball Fire Spirit Ice Wizard
Fire Spirit Bomber
Fireball Fire Spirit Ice Wizard
Fireball
Fire Spirit Goblin Gang Fireball Prince Night Witch
Fireball Prince
Fireball Fire Spirit
Fire Spirit Fireball
Fireball
Fireball Prince
Bomber Fireball
Fireball
Fireball
Bomber Night Witch
Fire Spirit Bomber Fireball Prince
Fire Spirit Bomber Fireball
Fireball Prince Night Witch
Fireball
Prince
Fireball
Fire Spirit Bomber Fireball Ice Wizard
Fireball Ice Wizard
Fireball Prince
Fireball
Fire Spirit Fireball Ice Wizard Night Witch
Fireball
Fireball Night Witch
Bomber Fireball Night Witch
Fireball
Prince
Fireball
Fire Spirit Goblin Gang Fireball Prince Night Witch
Fireball Fire Spirit Ice Wizard
Fireball
Fireball Goblin Gang Prince
Bomber Fireball
Fireball
Prince
Goblin Gang Fireball
Fireball
Fireball Prince

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