My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Bomber Bats Goblin Gang Hog Rider
Zap
Fire Spirit Bomber Bats Goblin Gang
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Hunter Giant Skeleton
The Log
Fire Spirit Bomber Goblin Gang Hog Rider Hunter Giant Skeleton
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Fire Spirit Bomber Bats Goblin Gang
Royal Delivery
Fire Spirit Bomber Bats Goblin Gang Hog Rider Hunter Giant Skeleton
Fireball
Bomber Goblin Gang Hog Rider Hunter
Poison
Bomber Bats Goblin Gang Hunter
Lightning
Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Arrows Goblin Gang Hog Rider Hunter Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Bats Arrows

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Skeleton
Bomber
Bats Hog Rider Giant Skeleton
Bats
Hog Rider Giant Skeleton Bomber
Arrows
Hog Rider Giant Skeleton
Goblin Gang
Hog Rider Giant Skeleton
Hog Rider
Fire Spirit Bats Arrows Goblin Gang Bomber Hunter Giant Skeleton
Hunter
Hog Rider Giant Skeleton
Giant Skeleton
Bats Fire Spirit Bomber Arrows Goblin Gang Hog Rider Hunter

Defense Synergies 0 7

Fire Spirit
Giant Skeleton
Bomber
Bats
Bats
Bomber Hunter Giant Skeleton
Arrows
Giant Skeleton
Goblin Gang
Giant Skeleton
Hog Rider
Hunter
Bats Giant Skeleton
Giant Skeleton
Fire Spirit Bats Arrows Goblin Gang Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Hunter Bomber Bats Goblin Gang
Goblin Gang Hunter Fire Spirit Bomber Bats Giant Skeleton
Hunter Bomber Bats Goblin Gang
Bomber Arrows Giant Skeleton
Arrows Goblin Gang Fire Spirit Bomber Bats Hunter
Bats Hunter Fire Spirit Arrows Goblin Gang
Arrows Giant Skeleton
Hunter Goblin Gang
Goblin Gang Fire Spirit Bomber Hunter Giant Skeleton
Bats Goblin Gang Bomber Arrows Hunter Giant Skeleton
Arrows Hunter Bats Goblin Gang
Hunter Fire Spirit Bomber Bats Goblin Gang Giant Skeleton
Fire Spirit Bomber Bats Arrows Goblin Gang Hunter
Goblin Gang Hunter
Goblin Gang Hunter
Bomber Bats Arrows Goblin Gang Hunter
Fire Spirit Arrows Bomber Bats Goblin Gang Hunter
Arrows Hunter Fire Spirit Bomber Bats Giant Skeleton
Hunter
Bomber Goblin Gang Fire Spirit Bats Arrows Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Bomber Arrows Goblin Gang Hunter
Goblin Gang Giant Skeleton Bats Hunter
Goblin Gang Hunter Giant Skeleton Bats
Giant Skeleton Goblin Gang Hunter
Fire Spirit Arrows Bats Goblin Gang Hunter
Goblin Gang Bats Hunter Giant Skeleton
Giant Skeleton Hunter
Giant Skeleton Bats
Goblin Gang
Bats Hunter Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Goblin Gang Hunter
Bomber
Goblin Gang Bomber Bats Hunter Giant Skeleton
Bats Arrows Bomber Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Bomber Fire Spirit Arrows
Arrows Fire Spirit Bats Hunter
Fire Spirit Bomber Arrows
Arrows Fire Spirit Hunter
Arrows
Fire Spirit Bats Goblin Gang
Arrows
Fire Spirit Arrows
Fire Spirit Hunter
Arrows
Arrows
Bomber Arrows Hunter
Arrows
Arrows
Bomber Bats
Fire Spirit Bomber Arrows Hunter
Fire Spirit Bomber Arrows
Giant Skeleton
Arrows
Arrows
Arrows Fire Spirit Bomber Hunter
Arrows Hunter
Arrows
Arrows
Fire Spirit Bats Arrows Hunter
Bats
Bomber Arrows Hunter
Arrows
Giant Skeleton
Arrows
Fire Spirit Bats Goblin Gang
Fire Spirit Arrows Hunter
Arrows
Goblin Gang Hunter
Arrows Bomber
Arrows Giant Skeleton
Bats Goblin Gang Giant Skeleton
Bats
Giant Skeleton

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