My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Elixir Collector Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Giant Giant Skeleton
Giant Snowball
Bomber Minion Horde Hog Rider Witch
Zap
Bomber Minion Horde Witch
Barbarian Barrel
Bomber Wizard Witch Giant Skeleton
The Log
Bomber Hog Rider Witch Giant Skeleton
Earthquake
Bomber Hog Rider Elixir Collector Witch
Arrows
Bomber Minion Horde Witch
Royal Delivery
Bomber Minion Horde Hog Rider Wizard Witch Giant Skeleton
Fireball
Bomber Minion Horde Hog Rider Wizard Elixir Collector Witch
Poison
Bomber Minion Horde Wizard Elixir Collector Witch
Lightning
Wizard Elixir Collector Witch
Rocket
Minion Horde Hog Rider Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Hog Rider Minion Horde Giant Wizard Witch Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bomber Hog Rider Minion Horde Giant

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Hog Rider Giant Skeleton
Minion Horde
Hog Rider Giant Giant Skeleton
Hog Rider
Bomber Minion Horde Giant Wizard Witch Giant Skeleton
Giant
Bomber Minion Horde Hog Rider Wizard Witch
Wizard
Hog Rider Giant Giant Skeleton
Elixir Collector
Witch
Hog Rider Giant Giant Skeleton
Giant Skeleton
Bomber Minion Horde Hog Rider Wizard Witch

Defense Synergies 0 2

Bomber
Minion Horde
Hog Rider
Giant
Wizard
Giant Skeleton
Elixir Collector
Witch
Giant Skeleton
Giant Skeleton
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard
Minion Horde Bomber Witch
Minion Horde Witch Bomber Giant Skeleton
Minion Horde Witch Bomber
Bomber Giant Skeleton
Bomber
Minion Horde Wizard Witch
Giant Skeleton
Minion Horde Witch
Bomber Minion Horde Giant Skeleton
Minion Horde Witch Bomber Wizard Giant Skeleton
Minion Horde Wizard Witch
Minion Horde Bomber Wizard Witch Giant Skeleton
Bomber Wizard Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde Wizard Bomber Witch
Bomber Minion Horde Wizard Witch
Wizard Witch Bomber Giant Skeleton
Bomber Wizard Minion Horde Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Bomber Wizard
Giant Skeleton Minion Horde Witch
Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Witch
Wizard Minion Horde Witch
Minion Horde Witch Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Witch
Witch Minion Horde
Minion Horde Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Minion Horde Wizard Witch
Wizard Bomber Minion Horde Witch
Witch Bomber Minion Horde Giant Skeleton
Bomber Minion Horde Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Minion Horde Giant Skeleton
Giant Skeleton
Bomber Wizard Minion Horde
Wizard Minion Horde Witch
Bomber Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde
Minion Horde Wizard
Wizard
Minion Horde
Bomber Minion Horde Wizard Witch
Minion Horde Wizard
Bomber Minion Horde
Bomber Wizard
Bomber Wizard Witch
Minion Horde Giant Skeleton
Wizard
Minion Horde
Bomber Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Bomber Minion Horde Wizard
Minion Horde
Minion Horde Giant Skeleton
Wizard
Minion Horde Witch
Wizard Witch
Minion Horde Wizard
Bomber Wizard
Giant Skeleton
Minion Horde
Minion Horde Witch Giant Skeleton
Witch
Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: