My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Skeleton Army Clone Prince Giant Skeleton
Giant Snowball
Bomber Minion Horde Skeleton Army Clone
Zap
Bomber Minion Horde Skeleton Army Clone Prince
Barbarian Barrel
Bomber Wizard Skeleton Army Clone Giant Skeleton
The Log
Bomber Skeleton Army Clone Prince Giant Skeleton
Earthquake
Bomber Skeleton Army Clone
Arrows
Bomber Minion Horde Skeleton Army Clone
Royal Delivery
Bomber Minion Horde Wizard Skeleton Army Clone Prince Giant Skeleton
Fireball
Bomber Minion Horde Wizard Skeleton Army Clone
Poison
Bomber Minion Horde Wizard Skeleton Army Clone
Lightning
Wizard Prince
Rocket
Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Skeleton Army Clone Minion Horde Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Skeleton Army Clone

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince Giant Skeleton
Minion Horde
Mirror Clone Prince Giant Skeleton
Wizard
Prince Giant Skeleton
Mirror
Minion Horde Skeleton Army Giant Skeleton
Skeleton Army
Clone Mirror
Clone
Skeleton Army Giant Skeleton Minion Horde
Prince
Bomber Minion Horde Wizard
Giant Skeleton
Clone Bomber Minion Horde Wizard Mirror

Defense Synergies 2 5

Bomber
Minion Horde
Mirror
Wizard
Skeleton Army Prince Giant Skeleton
Mirror
Minion Horde Skeleton Army
Skeleton Army
Mirror Wizard Prince Giant Skeleton
Clone
Prince
Wizard Skeleton Army
Giant Skeleton
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard
Minion Horde Skeleton Army Bomber Prince
Minion Horde Skeleton Army Prince Bomber Giant Skeleton
Minion Horde Skeleton Army Prince Bomber
Bomber Skeleton Army Prince Giant Skeleton
Skeleton Army Bomber
Minion Horde Wizard
Giant Skeleton
Minion Horde Skeleton Army Prince
Skeleton Army Bomber Minion Horde Prince Giant Skeleton
Minion Horde Skeleton Army Bomber Wizard Giant Skeleton
Minion Horde Wizard
Minion Horde Skeleton Army Prince Bomber Wizard Giant Skeleton
Bomber Wizard Skeleton Army Minion Horde Prince
Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Prince
Minion Horde Wizard Bomber Skeleton Army Prince
Bomber Minion Horde Wizard Skeleton Army Prince
Wizard Bomber Giant Skeleton
Prince
Bomber Wizard Skeleton Army Minion Horde Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Giant Skeleton
Bomber Wizard Prince
Skeleton Army Giant Skeleton Minion Horde Prince
Skeleton Army Prince Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Skeleton Army Prince
Wizard Minion Horde
Skeleton Army Prince Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army Prince
Minion Horde Giant Skeleton Skeleton Army Prince
Minion Horde Skeleton Army
Minion Horde Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Minion Horde Wizard
Wizard Bomber Minion Horde Skeleton Army
Skeleton Army Bomber Minion Horde Prince Giant Skeleton
Bomber Minion Horde Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Minion Horde Giant Skeleton
Prince Giant Skeleton
Bomber Wizard Minion Horde
Wizard Minion Horde
Bomber Minion Horde Wizard
Wizard
Wizard
Minion Horde Prince
Minion Horde Wizard Prince
Wizard
Minion Horde
Prince
Bomber Minion Horde Wizard
Minion Horde Wizard
Bomber Minion Horde
Bomber Wizard Prince
Bomber Wizard
Minion Horde Prince Giant Skeleton
Wizard
Prince
Minion Horde
Bomber Wizard
Minion Horde
Wizard
Wizard Prince
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Bomber Minion Horde Wizard
Minion Horde
Minion Horde Prince Giant Skeleton
Wizard
Minion Horde Skeleton Army Prince
Wizard
Minion Horde Wizard Prince
Bomber Wizard
Giant Skeleton
Minion Horde Prince
Minion Horde Giant Skeleton
Prince Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: