My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Executioner Golem Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Bandit
Giant Snowball
Bomber Minion Horde
Zap
Bomber Minion Horde Bandit
Barbarian Barrel
Bomber Wizard Executioner Bandit Electro Wizard
The Log
Bomber Bandit
Earthquake
Bomber
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Minion Horde Wizard Executioner Bandit Electro Wizard
Fireball
Bomber Minion Horde Wizard Executioner Bandit Electro Wizard
Poison
Bomber Minion Horde Wizard Executioner Electro Wizard
Lightning
Wizard Executioner Bandit Electro Wizard
Rocket
Minion Horde Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Bandit Electro Wizard Minion Horde Wizard Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Bandit Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bandit
Minion Horde
Golem
Wizard
Golem Bandit
Executioner
Golem The Log Bandit
Golem
Bomber Minion Horde Wizard Executioner The Log Bandit Electro Wizard
The Log
Executioner Golem Bandit
Bandit
Bomber Wizard Executioner Golem The Log Electro Wizard
Electro Wizard
Golem Bandit

Defense Synergies 0 12

Bomber
The Log Bandit Electro Wizard
Minion Horde
The Log
Wizard
The Log Bandit Electro Wizard
Executioner
The Log Bandit
Golem
The Log
Bomber Minion Horde Wizard Executioner Bandit Electro Wizard
Bandit
Bomber Wizard Executioner The Log Electro Wizard
Electro Wizard
Bomber Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard Executioner The Log Electro Wizard
Minion Horde Bomber Executioner The Log Bandit Electro Wizard
Minion Horde Bomber Executioner Bandit Electro Wizard
Minion Horde Bomber Bandit Electro Wizard
Bomber The Log
The Log Bomber Executioner Bandit Electro Wizard
Minion Horde Electro Wizard Wizard Executioner
The Log Bandit Electro Wizard
Minion Horde
Bomber Minion Horde Bandit Electro Wizard
Minion Horde Executioner Electro Wizard Bomber Wizard The Log Bandit
Minion Horde Executioner Wizard Electro Wizard
Minion Horde Bomber Wizard The Log Bandit Electro Wizard
Bomber Wizard Executioner Minion Horde The Log Electro Wizard
Minion Horde Bandit Electro Wizard
Minion Horde The Log Bandit Electro Wizard
Minion Horde Wizard Bomber Executioner Electro Wizard
Bomber Minion Horde Wizard Executioner The Log Bandit Electro Wizard
Wizard Executioner The Log Bomber Bandit Electro Wizard
Electro Wizard
Bomber Wizard Minion Horde Executioner The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Electro Wizard
Bandit Electro Wizard Bomber Wizard Executioner The Log
Bandit Minion Horde The Log Electro Wizard
Minion Horde The Log Bandit Electro Wizard
Minion Horde Executioner Bandit
Wizard Executioner Minion Horde Electro Wizard
Minion Horde Bandit Electro Wizard
Minion Horde
Minion Horde Electro Wizard The Log Bandit
Minion Horde
Minion Horde
The Log Electro Wizard
Minion Horde Wizard Executioner Bandit
Wizard Bomber Minion Horde Executioner
Electro Wizard Bomber Minion Horde Executioner The Log
Executioner Bomber Minion Horde Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Bandit
Executioner The Log Bandit Electro Wizard
Minion Horde The Log Bandit
The Log
Bomber Wizard Executioner Minion Horde The Log
Wizard Executioner Minion Horde
Bomber Minion Horde Wizard Executioner The Log
The Log Wizard Executioner
The Log Wizard Bandit
Minion Horde Electro Wizard
Minion Horde Wizard The Log Bandit Electro Wizard
Wizard Executioner
Executioner The Log Bandit
Minion Horde Bandit
The Log
Bomber Minion Horde Wizard Executioner The Log Bandit
Minion Horde Wizard Executioner The Log Bandit
Bomber Minion Horde
Bomber Wizard Executioner The Log Bandit Electro Wizard
Bomber Wizard The Log
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
The Log Bomber Wizard Executioner
Minion Horde
The Log Wizard Executioner Bandit Electro Wizard
Wizard The Log Bandit
The Log Bandit
Minion Horde Wizard Executioner Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Bomber Minion Horde Wizard The Log Bandit
Minion Horde Electro Wizard
Minion Horde
Wizard The Log
Minion Horde Electro Wizard Bandit
Wizard Executioner Electro Wizard
The Log
Minion Horde Wizard Executioner Electro Wizard
The Log Bomber Wizard Executioner
Minion Horde Executioner
Minion Horde The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: