My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Skeleton Army
Giant Snowball
Bomber Minion Horde Skeleton Army
Zap
Bomber Minion Horde Skeleton Army
Barbarian Barrel
Bomber Bomb Tower Wizard Skeleton Army
The Log
Bomber Skeleton Army
Earthquake
Bomber Bomb Tower Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army
Royal Delivery
Bomber Minion Horde Wizard Skeleton Army
Fireball
Bomber Minion Horde Bomb Tower Wizard Skeleton Army
Poison
Bomber Minion Horde Bomb Tower Wizard Skeleton Army
Lightning
Bomb Tower Wizard
Rocket
Minion Horde Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Skeleton Army Bomb Tower Minion Horde Giant Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Skeleton Army Bomb Tower

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Minion Horde
Rage Giant
Bomb Tower
Giant
Bomber Rage Minion Horde Wizard Rocket
Wizard
Giant Rage
Rocket
Giant
Rage
Minion Horde Giant Wizard
Skeleton Army

Defense Synergies 0 2

Bomber
Minion Horde
Bomb Tower
Skeleton Army
Giant
Wizard
Skeleton Army
Rocket
Rage
Skeleton Army
Bomb Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Minion Horde Wizard
Minion Horde Bomb Tower Skeleton Army Bomber
Minion Horde Bomb Tower Rocket Skeleton Army Bomber
Minion Horde Bomb Tower Skeleton Army Bomber
Bomber Bomb Tower Rocket Skeleton Army
Skeleton Army Bomber Bomb Tower
Minion Horde Rocket Bomb Tower Wizard
Rocket Bomb Tower
Minion Horde Bomb Tower Skeleton Army
Skeleton Army Bomber Minion Horde
Minion Horde Skeleton Army Bomber Bomb Tower Wizard
Minion Horde Wizard
Minion Horde Bomb Tower Skeleton Army Bomber Wizard Rocket
Bomber Bomb Tower Wizard Rocket Skeleton Army Minion Horde
Skeleton Army Minion Horde Bomb Tower
Minion Horde Bomb Tower Rocket Skeleton Army
Minion Horde Bomb Tower Wizard Bomber Skeleton Army
Bomb Tower Bomber Minion Horde Wizard Skeleton Army
Bomb Tower Wizard Bomber
Bomb Tower
Bomber Wizard Skeleton Army Minion Horde Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomber Bomb Tower Wizard Rocket
Skeleton Army Minion Horde Bomb Tower Rocket
Rocket Skeleton Army Minion Horde
Minion Horde Skeleton Army
Wizard Rocket Minion Horde Bomb Tower
Rocket Skeleton Army Minion Horde Bomb Tower
Minion Horde Bomb Tower Skeleton Army
Minion Horde Rocket Bomb Tower Skeleton Army
Minion Horde Skeleton Army
Minion Horde Bomb Tower
Rocket Skeleton Army
Rocket Skeleton Army Minion Horde Bomb Tower Wizard
Wizard Bomber Minion Horde Bomb Tower Skeleton Army
Skeleton Army Bomber Minion Horde Bomb Tower Rocket
Bomber Minion Horde Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Rocket Minion Horde
Rocket
Bomber Wizard Rocket Minion Horde
Wizard Minion Horde Rocket
Bomber Minion Horde Wizard
Wizard
Wizard
Rocket Minion Horde
Rocket Minion Horde Wizard
Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Bomber Minion Horde Wizard
Minion Horde Wizard Rocket
Rocket
Bomber Minion Horde Rocket
Rocket Bomber Wizard
Rocket Bomber Wizard
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Minion Horde
Bomber Wizard
Minion Horde
Wizard
Wizard
Rocket
Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde
Bomber Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Rocket Skeleton Army
Rocket Wizard
Minion Horde Wizard Rocket
Bomber Wizard
Rocket
Minion Horde
Minion Horde Rocket
Rocket
Rocket

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