Deck 5.0


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

1 problems 3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Giant Skeleton P.E.K.K.A

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider P.E.K.K.A

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton P.E.K.K.A

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Giant Skeleton

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Hog Rider Giant Skeleton
Giant Snowball Hog Rider Witch
Zap Witch
Barbarian Barrel Witch
The Log Bomber Witch
Earthquake Witch
Arrows Witch
Royal Delivery
Fireball Bomber Wizard Witch
Poison Bomber Wizard Witch
Lightning Wizard Witch
Rocket Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Hog Rider Freeze Wizard Witch Giant Skeleton Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bomber Hog Rider Freeze Wizard

Synergies   4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber + Hog Rider
Hog Rider + Freeze Lightning Bomber Witch P.E.K.K.A
Wizard + P.E.K.K.A Giant Skeleton
Freeze + Hog Rider Giant Skeleton
+ Hog Rider P.E.K.K.A
+ Wizard Freeze
+ Hog Rider P.E.K.K.A
+ Lightning Wizard Witch Hog Rider

Counters   49 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Witch Wizard Lightning
Wizard Giant Skeleton Witch
P.E.K.K.A Wizard Lightning Witch Bomber Hog Rider Giant Skeleton
Wizard Bomber Giant Skeleton P.E.K.K.A
Wizard Witch
P.E.K.K.A Bomber Giant Skeleton Wizard Witch Lightning
P.E.K.K.A Witch Wizard
P.E.K.K.A Lightning Freeze Witch Giant Skeleton Wizard Bomber
Wizard Giant Skeleton Witch
Wizard Lightning Witch
Witch Wizard
P.E.K.K.A Witch Wizard Bomber
Witch P.E.K.K.A Bomber
Lightning Giant Skeleton P.E.K.K.A
P.E.K.K.A Freeze Bomber Witch
Wizard Bomber P.E.K.K.A
P.E.K.K.A Lightning Witch Giant Skeleton Wizard Bomber
Lightning Witch Bomber Wizard Hog Rider
Lightning Witch Wizard
P.E.K.K.A Witch Giant Skeleton Wizard Lightning
P.E.K.K.A
Lightning Witch
P.E.K.K.A Witch
Lightning Witch
Lightning Wizard Giant Skeleton
Wizard Bomber P.E.K.K.A
Lightning
P.E.K.K.A Witch Bomber Lightning
Lightning Giant Skeleton Wizard P.E.K.K.A
Witch Bomber Wizard P.E.K.K.A
Bomber Wizard Witch
Freeze Bomber Wizard Lightning
Bomber Wizard Witch
Freeze Wizard
Wizard Lightning Witch
Lightning Wizard Witch
P.E.K.K.A Witch
Giant Skeleton Witch P.E.K.K.A
Lightning Bomber Giant Skeleton Wizard Witch
Wizard Witch Freeze Lightning
P.E.K.K.A Giant Skeleton Lightning
P.E.K.K.A Lightning Giant Skeleton
Lightning Wizard
P.E.K.K.A Giant Skeleton
P.E.K.K.A Witch Giant Skeleton
Lightning P.E.K.K.A Giant Skeleton Wizard Hog Rider
P.E.K.K.A Giant Skeleton Witch
P.E.K.K.A Witch
P.E.K.K.A Witch
P.E.K.K.A Bomber Witch
Bomber Wizard Lightning
P.E.K.K.A Witch Giant Skeleton
Wizard P.E.K.K.A Lightning Witch
Giant Skeleton Witch P.E.K.K.A Wizard
Lightning Giant Skeleton
Lightning P.E.K.K.A Witch Wizard Bomber
Lightning Wizard Witch
P.E.K.K.A Witch Bomber Lightning Wizard
Lightning P.E.K.K.A
P.E.K.K.A Lightning Wizard
Wizard Witch
P.E.K.K.A Lightning Freeze Witch Giant Skeleton
Witch Wizard
P.E.K.K.A Giant Skeleton Witch Wizard

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Bomber Wizard Witch Freeze
Bomber Wizard Witch
Wizard Witch Bomber
Wizard Witch Bomber
Freeze Witch Wizard
Witch Bomber Wizard
Witch Wizard Bomber
Bomber Witch
Wizard Witch
Bomber
Lightning
Wizard
Bomber Witch
Witch Lightning Bomber
Lightning Giant Skeleton Witch Freeze
Giant Skeleton P.E.K.K.A
Freeze
Lightning Bomber Witch