My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Skeleton
Giant Snowball
Bomber Hog Rider Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Wizard Witch Giant Skeleton
The Log
Bomber Hog Rider Witch Giant Skeleton
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Hog Rider Wizard Witch Giant Skeleton P.E.K.K.A
Fireball
Bomber Hog Rider Wizard Witch
Poison
Bomber Wizard Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Hog Rider Freeze Wizard Witch Giant Skeleton Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bomber Hog Rider Freeze Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Giant Skeleton P.E.K.K.A
Hog Rider
Freeze Lightning Bomber Wizard Witch Giant Skeleton
Wizard
Hog Rider Giant Skeleton P.E.K.K.A
Freeze
Hog Rider
Witch
Hog Rider Giant Skeleton P.E.K.K.A
Giant Skeleton
Bomber Hog Rider Wizard Witch Lightning
Lightning
Hog Rider Giant Skeleton
P.E.K.K.A
Bomber Wizard Witch

Defense Synergies 0 5

Bomber
P.E.K.K.A
Hog Rider
Wizard
Freeze Giant Skeleton P.E.K.K.A
Freeze
Wizard
Witch
Giant Skeleton
Giant Skeleton
Wizard Witch
Lightning
P.E.K.K.A
Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Wizard
P.E.K.K.A Bomber Witch
Witch P.E.K.K.A Bomber Freeze Giant Skeleton Lightning
Witch P.E.K.K.A Bomber
Lightning Bomber Giant Skeleton P.E.K.K.A
Freeze Bomber
Lightning Wizard Freeze Witch
Lightning Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A
Bomber Giant Skeleton
Witch Bomber Wizard Freeze Giant Skeleton
Wizard Witch
P.E.K.K.A Bomber Wizard Freeze Witch Giant Skeleton Lightning
Bomber Wizard Freeze Witch P.E.K.K.A
P.E.K.K.A
Freeze Lightning P.E.K.K.A
Wizard Bomber Witch P.E.K.K.A
Bomber Wizard Witch
Wizard Freeze Witch Bomber Giant Skeleton
P.E.K.K.A
Bomber Wizard Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton P.E.K.K.A
Bomber Wizard Lightning
Giant Skeleton P.E.K.K.A Witch Lightning
Giant Skeleton Lightning P.E.K.K.A
Giant Skeleton P.E.K.K.A Witch
Wizard Freeze Witch
P.E.K.K.A Witch Giant Skeleton Lightning
Giant Skeleton P.E.K.K.A
Freeze Giant Skeleton Lightning P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Giant Skeleton
Lightning P.E.K.K.A Giant Skeleton
Giant Skeleton Lightning P.E.K.K.A Wizard Witch
Wizard Bomber Witch
Witch Bomber Freeze Giant Skeleton Lightning P.E.K.K.A
Bomber Wizard Freeze Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Freeze Giant Skeleton
Lightning Giant Skeleton
Lightning Freeze Giant Skeleton
Bomber Wizard
Wizard Freeze Witch
Bomber Wizard Witch
Wizard Freeze Lightning
Wizard Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning Freeze
Lightning
Lightning Bomber Wizard Witch
Lightning Wizard
Lightning Freeze
Bomber Lightning
Lightning Bomber Wizard
Lightning Bomber Wizard Witch
Lightning Giant Skeleton
Lightning Wizard
Lightning
Lightning
Freeze Bomber Wizard Witch
Witch
Wizard Witch Lightning
Lightning Wizard Witch
Lightning
Lightning Wizard Witch
Lightning Wizard Freeze Witch
Lightning
Lightning Bomber Wizard
Lightning Freeze
P.E.K.K.A Giant Skeleton
Wizard Lightning
Lightning Freeze Witch
Lightning Wizard Witch
Freeze
Lightning Wizard
Bomber Wizard Lightning
Lightning Giant Skeleton
P.E.K.K.A
Freeze Witch Giant Skeleton Lightning
Witch Lightning
Lightning Freeze Witch Giant Skeleton

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