My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Graveyard Sparky
Giant Snowball
Bomber Archers Graveyard
Zap
Bomber Archers Graveyard Sparky
Barbarian Barrel
Bomber Archers Graveyard Sparky
The Log
Bomber Archers Graveyard Sparky
Earthquake
Bomber Archers Graveyard
Arrows
Bomber Archers Graveyard
Royal Delivery
Bomber Archers P.E.K.K.A Graveyard Sparky
Fireball
Bomber Archers Sparky
Poison
Bomber Archers Graveyard Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Giant Graveyard Rocket Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber The Log Archers Giant

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant P.E.K.K.A Graveyard Sparky
Archers
Giant P.E.K.K.A Graveyard
Giant
Bomber Graveyard Sparky Archers Rocket The Log
Rocket
Giant
P.E.K.K.A
Bomber Archers The Log Graveyard
The Log
Giant P.E.K.K.A Graveyard Sparky
Graveyard
Giant Bomber Archers P.E.K.K.A The Log Sparky
Sparky
Giant Bomber The Log Graveyard

Defense Synergies 1 6

Bomber
P.E.K.K.A The Log
Archers
P.E.K.K.A The Log
Giant
Rocket
The Log
P.E.K.K.A
The Log Bomber Archers
The Log
P.E.K.K.A Bomber Archers Rocket Sparky
Graveyard
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber The Log Sparky
P.E.K.K.A Sparky Bomber The Log
Rocket P.E.K.K.A Sparky Bomber Archers
P.E.K.K.A Sparky Bomber
Bomber Rocket P.E.K.K.A The Log Sparky
The Log Bomber Archers
Rocket Archers
Rocket P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky
Bomber Archers Sparky
Archers Bomber The Log
Archers
P.E.K.K.A Sparky Bomber Rocket The Log
Bomber Rocket Sparky P.E.K.K.A The Log
P.E.K.K.A Sparky
Rocket P.E.K.K.A The Log Sparky
Sparky Bomber P.E.K.K.A
Bomber Archers The Log
The Log Bomber Archers
P.E.K.K.A Sparky
Bomber Archers P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Sparky
Bomber Archers Rocket The Log
P.E.K.K.A Rocket The Log Sparky
Rocket P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky
Rocket Archers
Rocket P.E.K.K.A Sparky Archers
P.E.K.K.A Sparky
Rocket P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky
P.E.K.K.A Sparky
Rocket P.E.K.K.A The Log
Rocket P.E.K.K.A Sparky
Bomber Archers Sparky
Sparky Bomber Archers Rocket P.E.K.K.A The Log
Bomber Archers P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log Sparky
The Log
Rocket The Log Sparky
Rocket The Log Sparky
Bomber Rocket The Log Sparky
Rocket
Bomber Archers The Log Sparky
The Log
The Log
Rocket Sparky
Rocket The Log Sparky
Archers Rocket
Rocket The Log Sparky
Rocket
The Log Sparky
Rocket Bomber The Log Sparky
Rocket The Log Sparky
Rocket Sparky
Bomber Rocket Sparky
Rocket Bomber Archers The Log Sparky
Rocket Bomber The Log
Rocket The Log Sparky
Rocket
Rocket The Log Sparky
Rocket The Log
The Log Bomber Sparky
The Log Sparky
The Log Sparky
Rocket The Log Sparky
Archers Sparky
Rocket
Sparky
Bomber Rocket The Log Sparky
Rocket Sparky
P.E.K.K.A Sparky
Rocket The Log Sparky
Archers Rocket
Rocket Archers
The Log
Rocket Sparky
The Log Bomber
Rocket Sparky
P.E.K.K.A Sparky
Rocket The Log Sparky
Rocket
Rocket The Log Sparky

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