My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Witch Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant
Giant Snowball
Bomber Goblin Gang Witch Princess Lumberjack
Zap
Bomber Goblin Gang Royal Giant Witch Princess
Barbarian Barrel
Bomber Goblin Gang Wizard Witch Princess Lumberjack
The Log
Bomber Goblin Gang Royal Giant Witch Princess Lumberjack
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Goblin Gang Witch Princess
Royal Delivery
Bomber Goblin Gang Wizard Witch Princess Lumberjack
Fireball
Bomber Goblin Gang Wizard Witch Princess Lumberjack
Poison
Bomber Goblin Gang Wizard Witch Princess
Lightning
Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Princess Fireball Lumberjack Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Gang Princess Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Lumberjack
Goblin Gang
Royal Giant Princess
Royal Giant
Bomber Fireball Goblin Gang Wizard Witch Princess Lumberjack
Fireball
Royal Giant Princess
Wizard
Royal Giant Lumberjack
Witch
Royal Giant Lumberjack
Princess
Goblin Gang Royal Giant Fireball
Lumberjack
Bomber Royal Giant Wizard Witch

Defense Synergies 0 6

Bomber
Goblin Gang
Princess Lumberjack
Royal Giant
Fireball
Princess Lumberjack
Wizard
Lumberjack
Witch
Lumberjack
Princess
Goblin Gang Fireball
Lumberjack
Goblin Gang Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard
Lumberjack Bomber Goblin Gang Witch
Goblin Gang Witch Lumberjack Bomber
Witch Lumberjack Bomber Goblin Gang
Bomber Fireball Princess Lumberjack
Goblin Gang Fireball Bomber Lumberjack
Goblin Gang Fireball Wizard Witch Princess
Fireball
Witch Goblin Gang Princess Lumberjack
Goblin Gang Bomber Lumberjack
Goblin Gang Witch Bomber Fireball Wizard Princess Lumberjack
Goblin Gang Fireball Wizard Witch Princess
Lumberjack Bomber Goblin Gang Fireball Wizard Witch
Bomber Fireball Wizard Goblin Gang Witch Princess Lumberjack
Goblin Gang Lumberjack
Goblin Gang Fireball Lumberjack
Wizard Bomber Goblin Gang Fireball Witch Lumberjack
Fireball Bomber Goblin Gang Wizard Witch Lumberjack
Wizard Witch Bomber Fireball Princess Lumberjack
Lumberjack
Bomber Goblin Gang Wizard Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Witch
Fireball Bomber Goblin Gang Wizard Lumberjack
Goblin Gang Lumberjack Witch
Goblin Gang Lumberjack Fireball
Goblin Gang Witch Lumberjack
Fireball Wizard Goblin Gang Witch Princess
Goblin Gang Fireball Witch Lumberjack
Lumberjack
Fireball Witch
Witch Goblin Gang
Witch Lumberjack
Fireball
Goblin Gang Fireball Wizard Witch Lumberjack
Wizard Bomber Fireball Witch Princess
Goblin Gang Witch Bomber Fireball Lumberjack
Bomber Fireball Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard Witch Princess
Bomber Wizard Witch Princess
Fireball Wizard Princess
Fireball Wizard
Goblin Gang Fireball Lumberjack
Fireball Wizard Princess
Fireball Wizard Princess
Fireball Princess
Fireball Princess
Princess Fireball
Bomber Fireball Wizard Witch Princess
Fireball Wizard Princess
Fireball
Bomber
Bomber Fireball Wizard Princess
Bomber Fireball Wizard Witch Princess
Fireball
Fireball Wizard Princess
Fireball
Bomber Fireball Wizard Witch Princess
Witch
Fireball Wizard Witch Princess
Fireball Wizard Witch Princess
Fireball
Fireball Wizard Witch Princess
Fireball Wizard Witch
Fireball
Bomber Fireball Wizard
Fireball Princess
Fireball Wizard Princess
Goblin Gang Fireball Witch Princess
Fireball Wizard Witch Princess
Fireball
Fireball Goblin Gang Wizard Princess Lumberjack
Bomber Fireball Wizard Princess
Fireball
Goblin Gang Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess

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