My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant Graveyard
Giant Snowball
Bomber Goblin Gang Musketeer Baby Dragon Witch Graveyard
Zap
Bomber Goblin Gang Witch Graveyard
Barbarian Barrel
Bomber Goblin Gang Musketeer Witch Graveyard
The Log
Bomber Goblin Gang Musketeer Witch Graveyard
Earthquake
Bomber Goblin Gang Witch Graveyard
Arrows
Bomber Goblin Gang Witch Graveyard
Royal Delivery
Bomber Goblin Gang Musketeer Baby Dragon Witch Graveyard
Fireball
Bomber Goblin Gang Musketeer Baby Dragon Witch
Poison
Bomber Goblin Gang Musketeer Witch Graveyard
Lightning
Musketeer Baby Dragon Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Musketeer Baby Dragon Giant Witch Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Gang Musketeer Baby Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Baby Dragon Graveyard
Goblin Gang
Giant Baby Dragon
Musketeer
Giant Baby Dragon Graveyard
Giant
Bomber Musketeer Graveyard Goblin Gang Rocket Baby Dragon Witch
Rocket
Giant
Baby Dragon
Graveyard Bomber Goblin Gang Musketeer Giant Witch
Witch
Giant Baby Dragon Graveyard
Graveyard
Giant Baby Dragon Bomber Musketeer Witch

Defense Synergies 1 2

Bomber
Goblin Gang
Musketeer
Musketeer
Goblin Gang Baby Dragon
Giant
Rocket
Baby Dragon
Musketeer Witch
Witch
Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Musketeer Baby Dragon
Bomber Goblin Gang Musketeer Witch
Goblin Gang Rocket Witch Bomber Musketeer
Witch Bomber Goblin Gang Musketeer
Bomber Rocket
Goblin Gang Bomber Musketeer Baby Dragon
Musketeer Rocket Goblin Gang Baby Dragon Witch
Rocket Musketeer Baby Dragon
Witch Goblin Gang Musketeer
Goblin Gang Bomber Musketeer
Goblin Gang Witch Bomber Musketeer Baby Dragon
Musketeer Goblin Gang Baby Dragon Witch
Bomber Goblin Gang Musketeer Rocket Witch
Bomber Rocket Goblin Gang Baby Dragon Witch
Goblin Gang
Rocket Goblin Gang
Bomber Goblin Gang Musketeer Witch
Bomber Goblin Gang Musketeer Baby Dragon Witch
Baby Dragon Witch Bomber Musketeer
Musketeer
Bomber Goblin Gang Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Bomber Goblin Gang Musketeer Rocket Baby Dragon
Goblin Gang Musketeer Rocket Witch
Goblin Gang Rocket Musketeer
Goblin Gang Musketeer Witch
Rocket Goblin Gang Musketeer Baby Dragon Witch
Goblin Gang Rocket Musketeer Witch
Rocket Baby Dragon Witch
Witch Goblin Gang Musketeer
Musketeer Witch
Rocket
Rocket Goblin Gang Witch
Bomber Musketeer Baby Dragon Witch
Goblin Gang Witch Bomber Musketeer Rocket Baby Dragon
Bomber Musketeer Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Rocket Baby Dragon
Musketeer Rocket
Bomber Rocket Baby Dragon
Musketeer Rocket Baby Dragon Witch
Bomber Musketeer Baby Dragon Witch
Baby Dragon
Rocket Goblin Gang Musketeer
Rocket Musketeer
Musketeer Rocket Baby Dragon
Rocket Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Rocket Bomber Musketeer Baby Dragon Witch
Musketeer Rocket Baby Dragon
Rocket
Bomber Rocket
Rocket Bomber Musketeer Baby Dragon
Rocket Bomber Baby Dragon Witch
Rocket Musketeer Baby Dragon
Rocket
Rocket Musketeer
Rocket Musketeer Baby Dragon
Bomber Baby Dragon Witch
Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Rocket Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Rocket Musketeer Witch
Bomber Musketeer Rocket
Rocket
Rocket
Goblin Gang Musketeer Rocket Witch
Rocket Musketeer Baby Dragon Witch
Goblin Gang Musketeer Rocket Baby Dragon
Bomber Musketeer Baby Dragon
Rocket
Musketeer
Goblin Gang Musketeer Rocket Baby Dragon Witch
Musketeer Rocket Witch
Musketeer Rocket Baby Dragon Witch

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