My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Minion Horde Elite Barbarians Goblin Barrel
Giant Snowball
Bomber Goblin Gang Minion Horde Goblin Barrel Baby Dragon
Zap
Bomber Goblin Gang Minion Horde Goblin Barrel
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Wizard Goblin Barrel
The Log
Bomber Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Bomber Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Bomber Goblin Gang Minion Horde Elite Barbarians Wizard Goblin Barrel Baby Dragon
Fireball
Bomber Goblin Gang Minion Horde Elite Barbarians Wizard Goblin Barrel Baby Dragon
Poison
Bomber Goblin Gang Minion Horde Wizard
Lightning
Elite Barbarians Wizard Baby Dragon
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Goblin Gang Goblin Barrel Baby Dragon Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Goblin Gang Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Baby Dragon
Goblin Gang
Goblin Barrel Baby Dragon
Minion Horde
Rage
Elite Barbarians
Rage Bomber Wizard
Wizard
Elite Barbarians Rage
Rage
Minion Horde Elite Barbarians Wizard
Goblin Barrel
Goblin Gang Baby Dragon
Baby Dragon
Bomber Goblin Gang Goblin Barrel

Defense Synergies 0 1

Bomber
Goblin Gang
Minion Horde
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Rage
Goblin Barrel
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard Baby Dragon
Minion Horde Elite Barbarians Bomber Goblin Gang
Goblin Gang Minion Horde Bomber Elite Barbarians
Minion Horde Elite Barbarians Bomber Goblin Gang
Bomber Elite Barbarians
Goblin Gang Bomber Baby Dragon
Minion Horde Goblin Gang Wizard Baby Dragon
Baby Dragon
Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bomber Minion Horde
Goblin Gang Minion Horde Bomber Wizard Baby Dragon
Minion Horde Goblin Gang Wizard Baby Dragon
Minion Horde Bomber Goblin Gang Elite Barbarians Wizard
Bomber Wizard Goblin Gang Minion Horde Baby Dragon
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Goblin Gang Elite Barbarians
Minion Horde Wizard Bomber Goblin Gang Elite Barbarians
Bomber Goblin Gang Minion Horde Elite Barbarians Wizard Baby Dragon
Wizard Baby Dragon Bomber
Elite Barbarians
Bomber Goblin Gang Wizard Minion Horde Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians
Bomber Goblin Gang Elite Barbarians Wizard Baby Dragon
Goblin Gang Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians
Wizard Goblin Gang Minion Horde Baby Dragon
Goblin Gang Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Baby Dragon
Goblin Gang Minion Horde
Minion Horde Elite Barbarians
Elite Barbarians
Elite Barbarians Goblin Gang Minion Horde Wizard
Wizard Bomber Minion Horde Baby Dragon
Goblin Gang Elite Barbarians Bomber Minion Horde Baby Dragon
Bomber Minion Horde Elite Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Bomber Wizard Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon
Bomber Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Goblin Gang Minion Horde Elite Barbarians
Minion Horde Wizard
Wizard Baby Dragon
Elite Barbarians Baby Dragon
Minion Horde Baby Dragon
Elite Barbarians Baby Dragon
Bomber Minion Horde Wizard Baby Dragon
Minion Horde Wizard Baby Dragon
Bomber Minion Horde
Bomber Wizard Baby Dragon
Bomber Wizard Baby Dragon
Minion Horde Baby Dragon
Wizard
Minion Horde Baby Dragon
Bomber Wizard Baby Dragon
Minion Horde
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Elite Barbarians Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde Elite Barbarians
Bomber Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Goblin Gang
Wizard Baby Dragon
Goblin Gang Minion Horde Wizard Baby Dragon
Bomber Wizard Baby Dragon
Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Baby Dragon
Baby Dragon

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