My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Bomber Goblin Gang Hog Rider Witch
Zap
Bomber Goblin Gang Witch
Barbarian Barrel
Bomber Goblin Gang Valkyrie Witch Electro Wizard
The Log
Bomber Goblin Gang Hog Rider Witch
Earthquake
Bomber Goblin Gang Hog Rider Witch
Arrows
Bomber Goblin Gang Witch
Royal Delivery
Bomber Goblin Gang Valkyrie Hog Rider Witch Electro Wizard
Fireball
Bomber Goblin Gang Hog Rider Witch Electro Wizard
Poison
Bomber Goblin Gang Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Gang Valkyrie Hog Rider Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Goblin Gang Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider Mega Knight
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Hog Rider Bomber Goblin Gang Witch Electro Wizard
Hog Rider
Goblin Gang Valkyrie The Log Bomber Witch Electro Wizard Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Bomber Hog Rider Witch The Log Electro Wizard

Defense Synergies 0 15

Bomber
Valkyrie The Log Electro Wizard
Goblin Gang
Valkyrie The Log Electro Wizard
Valkyrie
Bomber Goblin Gang Witch The Log Electro Wizard
Hog Rider
Witch
Valkyrie The Log Electro Wizard Mega Knight
The Log
Bomber Goblin Gang Valkyrie Witch Electro Wizard Mega Knight
Electro Wizard
Bomber Goblin Gang Valkyrie Witch The Log Mega Knight
Mega Knight
Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie The Log Electro Wizard
Bomber Goblin Gang Valkyrie Witch The Log Electro Wizard Mega Knight
Goblin Gang Witch Mega Knight Bomber Valkyrie Electro Wizard
Witch Bomber Goblin Gang Valkyrie Electro Wizard Mega Knight
Bomber Valkyrie The Log Mega Knight
Goblin Gang The Log Bomber Valkyrie Electro Wizard Mega Knight
Electro Wizard Goblin Gang Witch
Valkyrie The Log Electro Wizard Mega Knight
Witch Goblin Gang
Goblin Gang Bomber Valkyrie Electro Wizard Mega Knight
Goblin Gang Valkyrie Witch Electro Wizard Bomber The Log Mega Knight
Goblin Gang Witch Electro Wizard
Mega Knight Bomber Goblin Gang Valkyrie Witch The Log Electro Wizard
Bomber Valkyrie Mega Knight Goblin Gang Witch The Log Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Bomber Goblin Gang Valkyrie Witch Electro Wizard
Mega Knight Bomber Goblin Gang Valkyrie Witch The Log Electro Wizard
Valkyrie Witch The Log Bomber Electro Wizard Mega Knight
Electro Wizard
Bomber Goblin Gang Valkyrie Mega Knight Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard Bomber Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Valkyrie Witch The Log Electro Wizard
Goblin Gang Valkyrie Mega Knight The Log Electro Wizard
Goblin Gang Valkyrie Witch Mega Knight
Goblin Gang Witch Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie Witch The Log
Witch Goblin Gang
Mega Knight Valkyrie Witch
Mega Knight Valkyrie The Log Electro Wizard
Mega Knight Goblin Gang Valkyrie Witch
Bomber Valkyrie Witch Mega Knight
Goblin Gang Witch Electro Wizard Bomber Valkyrie The Log
Valkyrie Mega Knight Bomber Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Bomber Valkyrie The Log Mega Knight
Witch
Bomber Witch The Log
The Log
The Log
Goblin Gang Electro Wizard
Valkyrie The Log Electro Wizard
The Log
The Log
Bomber Witch The Log
The Log Mega Knight
Bomber
Bomber The Log Electro Wizard Mega Knight
Bomber Valkyrie Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Bomber Valkyrie Witch Mega Knight
Witch
The Log Witch Electro Wizard
Witch The Log Mega Knight
The Log
Witch Electro Wizard
Electro Wizard Witch
Bomber The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Goblin Gang Witch
Witch Electro Wizard
The Log
Goblin Gang Valkyrie Electro Wizard Mega Knight
The Log Bomber
Mega Knight
Goblin Gang Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard Mega Knight

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