My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Battle Ram Hog Rider
Giant Snowball
Bomber Goblin Gang Battle Ram Hog Rider Baby Dragon
Zap
Bomber Goblin Gang Battle Ram Inferno Tower
Barbarian Barrel
Bomber Goblin Gang Battle Ram Inferno Tower Wizard
The Log
Bomber Goblin Gang Battle Ram Hog Rider
Earthquake
Bomber Goblin Gang Hog Rider Inferno Tower
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Battle Ram Hog Rider Wizard Baby Dragon
Fireball
Bomber Goblin Gang Battle Ram Hog Rider Inferno Tower Wizard Baby Dragon
Poison
Bomber Goblin Gang Inferno Tower Wizard
Lightning
Battle Ram Inferno Tower Wizard Baby Dragon
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Battle Ram Hog Rider Baby Dragon Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Goblin Gang Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Battle Ram Hog Rider Baby Dragon
Zap
Battle Ram Hog Rider Bomber Baby Dragon
Goblin Gang
Hog Rider Battle Ram Baby Dragon
Battle Ram
Zap Bomber Goblin Gang Baby Dragon
Hog Rider
Zap Goblin Gang Bomber Wizard Baby Dragon
Inferno Tower
Wizard
Hog Rider
Baby Dragon
Bomber Zap Goblin Gang Battle Ram Hog Rider

Defense Synergies 1 5

Bomber
Zap
Zap
Bomber Goblin Gang Inferno Tower Baby Dragon
Goblin Gang
Inferno Tower Zap
Battle Ram
Hog Rider
Inferno Tower
Goblin Gang Zap Baby Dragon
Wizard
Baby Dragon
Zap Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Inferno Tower Wizard Baby Dragon
Inferno Tower Bomber Zap Goblin Gang
Goblin Gang Inferno Tower Bomber
Inferno Tower Bomber Goblin Gang
Bomber
Goblin Gang Bomber Zap Baby Dragon
Inferno Tower Zap Goblin Gang Wizard Baby Dragon
Zap Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Goblin Gang Bomber Inferno Tower
Goblin Gang Bomber Zap Wizard Baby Dragon
Inferno Tower Zap Goblin Gang Wizard Baby Dragon
Inferno Tower Bomber Zap Goblin Gang Wizard
Bomber Wizard Zap Goblin Gang Baby Dragon
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang
Wizard Bomber Goblin Gang Inferno Tower
Bomber Zap Goblin Gang Wizard Baby Dragon
Zap Wizard Baby Dragon Bomber
Inferno Tower
Bomber Goblin Gang Wizard Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower
Bomber Zap Goblin Gang Wizard Baby Dragon
Goblin Gang Zap Inferno Tower
Goblin Gang Zap Inferno Tower
Inferno Tower Goblin Gang
Wizard Zap Goblin Gang Baby Dragon
Goblin Gang Inferno Tower
Inferno Tower
Zap Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Inferno Tower
Zap
Goblin Gang Inferno Tower Wizard
Wizard Bomber Baby Dragon
Goblin Gang Inferno Tower Bomber Zap Baby Dragon
Bomber Zap Inferno Tower Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Bomber Wizard Zap Baby Dragon
Wizard Zap Baby Dragon
Bomber Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Goblin Gang
Zap Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Bomber Zap Wizard Baby Dragon
Wizard Baby Dragon
Bomber
Bomber Zap Wizard Baby Dragon
Bomber Zap Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Bomber Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Bomber Zap Wizard
Zap
Wizard
Zap Goblin Gang
Zap Wizard Baby Dragon
Goblin Gang Wizard Baby Dragon
Bomber Zap Wizard Baby Dragon
Zap
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon

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