My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant
Giant Snowball
Bomber Goblin Gang Witch
Zap
Bomber Goblin Gang Witch
Barbarian Barrel
Bomber Goblin Gang Witch
The Log
Bomber Goblin Gang Mini P.E.K.K.A Witch
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Goblin Gang Witch
Royal Delivery
Bomber Goblin Gang Mini P.E.K.K.A Witch
Fireball
Bomber Goblin Gang Witch
Poison
Bomber Goblin Gang Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber The Log Goblin Gang Fireball Mini P.E.K.K.A Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber The Log Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Giant Mirror
Fireball
Mirror Giant The Log
Mini P.E.K.K.A
Giant Bomber Goblin Gang Mirror The Log
Giant
Bomber Mini P.E.K.K.A Goblin Gang Fireball Witch The Log
Mirror
Fireball The Log Goblin Gang Mini P.E.K.K.A
Witch
Giant
The Log
Mirror Fireball Mini P.E.K.K.A Giant

Defense Synergies 3 10

Bomber
Mini P.E.K.K.A The Log
Goblin Gang
Mini P.E.K.K.A Mirror The Log
Fireball
Mirror The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bomber Goblin Gang Fireball Mirror Witch
Giant
Mirror
Fireball Goblin Gang Mini P.E.K.K.A The Log
Witch
Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Bomber Goblin Gang Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball The Log
Mini P.E.K.K.A Bomber Goblin Gang Witch The Log
Goblin Gang Mini P.E.K.K.A Witch Bomber
Mini P.E.K.K.A Witch Bomber Goblin Gang
Bomber Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Bomber
Goblin Gang Fireball Witch
Fireball The Log
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Bomber Mini P.E.K.K.A
Goblin Gang Witch Bomber Fireball The Log
Goblin Gang Fireball Witch
Mini P.E.K.K.A Bomber Goblin Gang Fireball Witch The Log
Bomber Fireball Goblin Gang Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A The Log
Bomber Goblin Gang Fireball Mini P.E.K.K.A Witch
Fireball Bomber Goblin Gang Witch The Log
Witch The Log Bomber Fireball
Mini P.E.K.K.A
Bomber Goblin Gang Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Witch
Fireball Bomber Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Witch The Log
Goblin Gang Mini P.E.K.K.A Fireball The Log
Goblin Gang Mini P.E.K.K.A Witch
Fireball Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch The Log
Witch Goblin Gang
Mini P.E.K.K.A Witch
Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball Witch
Bomber Fireball Witch
Goblin Gang Witch Bomber Fireball Mini P.E.K.K.A The Log
Bomber Fireball Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Bomber Fireball The Log
Fireball Witch
Bomber Witch The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Witch The Log
Fireball The Log
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A The Log
Bomber Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Bomber Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Bomber Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball Witch
Fireball Witch
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A
The Log Bomber Fireball
Fireball
Goblin Gang Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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