My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Three Musketeers Miner
Giant Snowball
Bomber Three Musketeers Witch Miner
Zap
Bomber Three Musketeers Witch
Barbarian Barrel
Bomber Heal Spirit Three Musketeers Witch
The Log
Bomber Heal Spirit Three Musketeers Witch
Earthquake
Bomber Witch
Arrows
Bomber Heal Spirit Witch
Royal Delivery
Bomber Heal Spirit Three Musketeers Witch Miner
Fireball
Bomber Three Musketeers Witch
Poison
Bomber Three Musketeers Witch
Lightning
Three Musketeers Witch
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Rage Miner Fireball Giant Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bomber Rage Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Heal Spirit Miner
Heal Spirit
Bomber Giant Three Musketeers Witch
Fireball
Giant Miner
Giant
Bomber Rage Miner Heal Spirit Fireball Three Musketeers Witch
Three Musketeers
Heal Spirit Giant Rage Miner
Rage
Giant Witch Three Musketeers
Witch
Rage Heal Spirit Giant Miner
Miner
Giant Bomber Fireball Three Musketeers Witch

Defense Synergies 0 2

Bomber
Miner
Heal Spirit
Fireball
Miner
Giant
Three Musketeers
Rage
Witch
Miner
Bomber Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Bomber Three Musketeers Witch
Three Musketeers Witch Bomber
Three Musketeers Witch Bomber
Bomber Fireball
Fireball Bomber
Three Musketeers Fireball Witch
Fireball
Three Musketeers Witch
Bomber Miner
Witch Bomber Fireball
Three Musketeers Fireball Witch
Bomber Fireball Three Musketeers Witch
Bomber Fireball Three Musketeers Witch
Three Musketeers
Fireball Three Musketeers
Three Musketeers Bomber Fireball Witch
Fireball Bomber Three Musketeers Witch
Witch Bomber Fireball
Three Musketeers
Bomber Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball Bomber Miner
Witch
Fireball
Three Musketeers Witch
Fireball Three Musketeers Witch
Fireball Witch
Fireball Witch
Witch Three Musketeers
Witch
Fireball
Fireball Three Musketeers Witch
Bomber Fireball Three Musketeers Witch
Witch Bomber Fireball Three Musketeers
Bomber Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Fireball
Bomber Fireball
Fireball Witch
Bomber Witch
Fireball
Fireball Miner
Fireball Three Musketeers
Miner Fireball
Fireball
Fireball Three Musketeers Miner
Fireball
Fireball
Bomber Fireball Three Musketeers Witch
Fireball Three Musketeers
Fireball Three Musketeers
Bomber
Bomber Fireball Three Musketeers
Bomber Fireball Witch Miner
Fireball
Fireball
Fireball
Bomber Fireball Witch
Witch
Fireball Miner Witch
Fireball Witch Miner
Fireball Miner
Fireball Witch
Fireball Witch
Fireball
Bomber Fireball Miner
Fireball
Fireball
Fireball Witch
Fireball Three Musketeers Witch
Fireball
Fireball Miner Three Musketeers
Bomber Fireball
Fireball
Three Musketeers
Fireball Witch
Fireball Witch
Fireball Witch Miner

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