Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Bad

1 problems 5 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Dark Prince Witch Princess Inferno Dragon Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Princess Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Goblin Barrel Dark Prince

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bomber Goblin Barrel Dark Prince Inferno Dragon
Giant Snowball Bomber Furnace Goblin Barrel Witch Princess Inferno Dragon
Zap Bomber Furnace Goblin Barrel Dark Prince Witch Princess Inferno Dragon
Barbarian Barrel Bomber Furnace Goblin Barrel Dark Prince Witch Princess
The Log Bomber Furnace Goblin Barrel Dark Prince Witch Princess
Earthquake Bomber Furnace Goblin Barrel Witch
Arrows Bomber Furnace Goblin Barrel Witch Princess
Royal Delivery Bomber Goblin Barrel Dark Prince Witch Princess Inferno Dragon
Fireball Bomber Furnace Goblin Barrel Witch Princess Inferno Dragon
Poison Bomber Furnace Witch Princess
Lightning Furnace Dark Prince Witch Inferno Dragon
Rocket Furnace Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Dark Prince Princess Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Princess Furnace Dark Prince Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Barrel Princess Furnace

Synergies   0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber +
Furnace +
Goblin Barrel + Princess Mega Knight
Dark Prince +
+ Mega Knight
+ Goblin Barrel Mega Knight
+ Mega Knight
+ Princess Witch Goblin Barrel Inferno Dragon

Counters   37 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mega Knight Bomber Princess
Witch Princess Furnace
Princess Mega Knight Furnace Dark Prince Witch
Princess
Goblin Barrel Witch Mega Knight Inferno Dragon Bomber Furnace
Inferno Dragon
Furnace Princess Mega Knight Bomber
Princess Furnace Witch
Bomber Mega Knight Princess Furnace Dark Prince Witch
Furnace Inferno Dragon Witch
Mega Knight Bomber Dark Prince Witch Furnace
Mega Knight Witch Dark Prince
Witch Inferno Dragon Princess Furnace
Mega Knight Princess Witch
Witch Bomber Dark Prince Mega Knight
Dark Prince Mega Knight Inferno Dragon Bomber Witch
Dark Prince Mega Knight Princess
Furnace Witch Dark Prince Mega Knight Inferno Dragon Bomber
Mega Knight Bomber Inferno Dragon Princess
Mega Knight Furnace Bomber Witch Dark Prince
Princess Furnace Bomber Witch Goblin Barrel
Princess Witch Furnace
Princess Dark Prince
Mega Knight Witch Princess
Inferno Dragon
Witch
Inferno Dragon Furnace Witch
Princess Goblin Barrel Witch Furnace
Princess Witch Furnace
Dark Prince Princess Mega Knight
Mega Knight Bomber Dark Prince Princess Furnace
Goblin Barrel
Furnace Bomber Princess Witch
Furnace Princess Mega Knight
Mega Knight Furnace Dark Prince Witch Bomber
Bomber Princess Mega Knight Witch Furnace
Mega Knight Furnace Bomber Princess
Bomber Princess Furnace Mega Knight Witch
Princess
Inferno Dragon Princess Witch
Princess Witch Mega Knight
Mega Knight Witch Inferno Dragon Dark Prince
Mega Knight Dark Prince Witch
Princess Witch Furnace Mega Knight Bomber Dark Prince
Furnace Witch Princess Inferno Dragon
Mega Knight Dark Prince Inferno Dragon
Mega Knight Dark Prince
Dark Prince Mega Knight Princess Inferno Dragon
Dark Prince Mega Knight Inferno Dragon Witch
Inferno Dragon Dark Prince Goblin Barrel Mega Knight Furnace
Inferno Dragon Witch Mega Knight
Inferno Dragon Furnace Witch
Inferno Dragon Furnace Witch
Mega Knight Witch Bomber
Princess Bomber Mega Knight Goblin Barrel
Witch Dark Prince Mega Knight Furnace
Dark Prince Mega Knight Inferno Dragon Witch
Mega Knight Dark Prince Witch
Dark Prince Mega Knight
Furnace Bomber Mega Knight Witch Dark Prince Princess
Witch Princess
Dark Prince Bomber Mega Knight Witch
Mega Knight Dark Prince Princess
Mega Knight Dark Prince Furnace
Furnace Mega Knight Princess Witch
Mega Knight Witch Furnace Princess Dark Prince
Inferno Dragon Princess Furnace Witch
Furnace Witch Inferno Dragon Mega Knight Dark Prince

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Witch Mega Knight Bomber Princess Furnace Dark Prince
Bomber Mega Knight Witch Furnace
Mega Knight Furnace Princess Witch Dark Prince Bomber
Mega Knight Princess Bomber Witch Dark Prince
Princess Furnace Witch
Princess Bomber Furnace Witch
Mega Knight Princess Bomber Dark Prince Witch
Dark Prince Princess Bomber Inferno Dragon Mega Knight Witch
Furnace Princess Witch
Princess
Inferno Dragon
Princess
Dark Prince Mega Knight Bomber Witch
Princess Bomber Furnace Witch
Witch Bomber Mega Knight Princess