My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Furnace Wizard Baby Dragon Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince Giant Skeleton
Giant Snowball
Bomber Barbarians Furnace Baby Dragon
Zap
Bomber Furnace Prince
Barbarian Barrel
Bomber Barbarians Valkyrie Furnace Wizard Giant Skeleton
The Log
Bomber Barbarians Furnace Prince Giant Skeleton
Earthquake
Bomber Barbarians Furnace
Arrows
Bomber Furnace
Royal Delivery
Bomber Barbarians Valkyrie Wizard Baby Dragon Prince Giant Skeleton
Fireball
Bomber Barbarians Furnace Wizard Baby Dragon
Poison
Bomber Barbarians Furnace Wizard
Lightning
Valkyrie Furnace Wizard Baby Dragon Prince
Rocket
Barbarians Valkyrie Furnace Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Furnace Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Valkyrie Furnace Baby Dragon Barbarians Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Valkyrie Furnace Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Baby Dragon Prince Giant Skeleton
Barbarians
Valkyrie
Prince Bomber Furnace Wizard Baby Dragon Giant Skeleton
Furnace
Valkyrie Baby Dragon Prince Giant Skeleton
Wizard
Valkyrie Prince Giant Skeleton
Baby Dragon
Bomber Valkyrie Furnace Prince Giant Skeleton
Prince
Valkyrie Bomber Furnace Wizard Baby Dragon
Giant Skeleton
Bomber Valkyrie Furnace Wizard Baby Dragon

Defense Synergies 0 12

Bomber
Valkyrie
Barbarians
Furnace
Valkyrie
Bomber Furnace Wizard Baby Dragon Prince
Furnace
Barbarians Valkyrie Baby Dragon Prince
Wizard
Valkyrie Prince Giant Skeleton
Baby Dragon
Valkyrie Furnace Prince Giant Skeleton
Prince
Valkyrie Furnace Wizard Baby Dragon
Giant Skeleton
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Baby Dragon
Barbarians Bomber Valkyrie Furnace Prince
Barbarians Furnace Prince Bomber Valkyrie Giant Skeleton
Barbarians Prince Bomber Valkyrie Furnace
Bomber Barbarians Valkyrie Prince Giant Skeleton
Bomber Valkyrie Furnace Baby Dragon
Furnace Wizard Baby Dragon
Barbarians Valkyrie Baby Dragon Giant Skeleton
Barbarians Furnace Prince
Bomber Barbarians Valkyrie Prince Giant Skeleton
Barbarians Valkyrie Bomber Furnace Wizard Baby Dragon Giant Skeleton
Furnace Wizard Baby Dragon
Barbarians Furnace Prince Bomber Valkyrie Wizard Giant Skeleton
Bomber Valkyrie Wizard Barbarians Furnace Baby Dragon Prince
Barbarians Furnace Prince
Barbarians Furnace Prince
Barbarians Wizard Bomber Valkyrie Furnace Prince
Bomber Barbarians Valkyrie Furnace Wizard Baby Dragon Prince
Valkyrie Furnace Wizard Baby Dragon Bomber Barbarians Giant Skeleton
Barbarians Prince
Bomber Valkyrie Wizard Barbarians Furnace Baby Dragon Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Furnace Prince Giant Skeleton
Bomber Valkyrie Wizard Baby Dragon Prince
Barbarians Giant Skeleton Valkyrie Furnace Prince
Valkyrie Prince Giant Skeleton Barbarians
Barbarians Giant Skeleton Valkyrie Prince
Furnace Wizard Baby Dragon
Prince Barbarians Valkyrie Furnace Giant Skeleton
Giant Skeleton Barbarians Valkyrie Prince
Giant Skeleton Barbarians Valkyrie Baby Dragon Prince
Barbarians
Barbarians Valkyrie Prince Giant Skeleton
Barbarians Valkyrie Prince Giant Skeleton
Barbarians Prince Giant Skeleton Valkyrie Wizard
Wizard Bomber Barbarians Valkyrie Furnace Baby Dragon
Barbarians Bomber Valkyrie Furnace Baby Dragon Prince Giant Skeleton
Valkyrie Bomber Barbarians Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Giant Skeleton
Baby Dragon
Baby Dragon Giant Skeleton
Barbarians Valkyrie Prince Giant Skeleton
Bomber Wizard Valkyrie Furnace Baby Dragon
Wizard Furnace Baby Dragon
Bomber Furnace Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Prince
Valkyrie Wizard Prince
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon Prince
Bomber Furnace Wizard Baby Dragon
Furnace Wizard Baby Dragon
Bomber
Bomber Wizard Baby Dragon Prince
Bomber Valkyrie Wizard Baby Dragon
Baby Dragon Prince Giant Skeleton
Wizard
Prince
Barbarians Baby Dragon
Bomber Valkyrie Furnace Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Prince
Baby Dragon
Furnace Wizard Baby Dragon
Wizard
Bomber Wizard
Prince Giant Skeleton
Wizard
Barbarians Prince
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Prince
Bomber Wizard Baby Dragon
Giant Skeleton
Prince
Baby Dragon Giant Skeleton
Baby Dragon Prince Giant Skeleton

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