My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Wizard Princess Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Bandit
Giant Snowball
Bomber Skeleton Army Princess
Zap
Bomber Firecracker Skeleton Army Princess Bandit
Barbarian Barrel
Bomber Firecracker Valkyrie Wizard Skeleton Army Princess Bandit
The Log
Bomber Firecracker Skeleton Army Princess Bandit
Earthquake
Bomber Firecracker Skeleton Army
Arrows
Bomber Firecracker Skeleton Army Princess
Royal Delivery
Bomber Firecracker Valkyrie Wizard Skeleton Army Princess Bandit
Fireball
Bomber Firecracker Wizard Skeleton Army Princess Bandit
Poison
Bomber Firecracker Wizard Skeleton Army Princess
Lightning
Valkyrie Wizard Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Skeleton Army Princess Bandit Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Firecracker Skeleton Army Princess

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Bandit Mega Knight
Firecracker
Valkyrie Princess Bandit Mega Knight
Valkyrie
Bomber Firecracker Wizard Bandit
Wizard
Valkyrie Bandit Mega Knight
Skeleton Army
Princess
Firecracker Mega Knight
Bandit
Bomber Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Bomber Firecracker Wizard Princess Bandit

Defense Synergies 1 17

Bomber
Valkyrie Bandit
Firecracker
Valkyrie Skeleton Army Princess Bandit Mega Knight
Valkyrie
Firecracker Bomber Wizard Princess Bandit
Wizard
Valkyrie Skeleton Army Bandit Mega Knight
Skeleton Army
Firecracker Wizard Princess Bandit
Princess
Firecracker Valkyrie Skeleton Army Bandit Mega Knight
Bandit
Bomber Firecracker Valkyrie Wizard Skeleton Army Princess Mega Knight
Mega Knight
Firecracker Wizard Princess Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie Wizard
Skeleton Army Bomber Firecracker Valkyrie Bandit Mega Knight
Skeleton Army Mega Knight Bomber Valkyrie Bandit
Skeleton Army Bomber Firecracker Valkyrie Bandit Mega Knight
Bomber Firecracker Valkyrie Skeleton Army Princess Mega Knight
Skeleton Army Bomber Firecracker Valkyrie Bandit Mega Knight
Firecracker Wizard Princess
Valkyrie Bandit Mega Knight
Skeleton Army Princess
Skeleton Army Bomber Firecracker Valkyrie Bandit Mega Knight
Valkyrie Skeleton Army Bomber Firecracker Wizard Princess Bandit Mega Knight
Firecracker Wizard Princess
Skeleton Army Mega Knight Bomber Valkyrie Wizard Bandit
Bomber Valkyrie Wizard Skeleton Army Mega Knight Firecracker Princess
Skeleton Army Bandit Mega Knight
Skeleton Army Bandit Mega Knight
Wizard Mega Knight Bomber Firecracker Valkyrie Skeleton Army
Mega Knight Bomber Firecracker Valkyrie Wizard Skeleton Army Bandit
Valkyrie Wizard Bomber Firecracker Princess Bandit Mega Knight
Bomber Valkyrie Wizard Skeleton Army Mega Knight Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Bandit
Bandit Bomber Firecracker Valkyrie Wizard Mega Knight
Skeleton Army Bandit Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Bandit
Valkyrie Skeleton Army Bandit Mega Knight
Firecracker Wizard Princess
Skeleton Army Valkyrie Bandit
Mega Knight Valkyrie Skeleton Army
Mega Knight Firecracker Valkyrie Skeleton Army Bandit
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard Bandit
Wizard Bomber Firecracker Valkyrie Skeleton Army Princess Mega Knight
Skeleton Army Bomber Firecracker Valkyrie
Valkyrie Mega Knight Bomber Firecracker Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie Bandit
Firecracker Princess Bandit
Bandit
Firecracker Valkyrie
Bomber Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Princess
Bomber Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard Bandit
Firecracker Valkyrie Wizard Princess Bandit
Firecracker Wizard Princess
Firecracker Princess Bandit
Firecracker Princess Bandit
Princess Firecracker
Bomber Firecracker Wizard Princess Bandit
Firecracker Wizard Princess Bandit Mega Knight
Bomber
Bomber Firecracker Wizard Princess Bandit Mega Knight
Bomber Firecracker Valkyrie Wizard Princess Mega Knight
Mega Knight
Wizard Princess
Firecracker Bomber Valkyrie Wizard Princess Mega Knight
Firecracker Wizard Princess Bandit
Wizard Princess Bandit Mega Knight
Firecracker Bandit
Firecracker Wizard Princess
Firecracker Wizard
Bomber Wizard Bandit Mega Knight
Firecracker Princess
Mega Knight
Firecracker Wizard Princess
Skeleton Army Princess Bandit
Firecracker Wizard Princess
Firecracker Valkyrie Wizard Princess Mega Knight
Bomber Firecracker Wizard Princess
Firecracker Mega Knight
Firecracker Princess
Firecracker Princess
Firecracker Princess Bandit Mega Knight

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