My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Three Musketeers Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Three Musketeers Skeleton Army Giant Skeleton
Giant Snowball
Bomber Three Musketeers Skeleton Army Baby Dragon Witch
Zap
Bomber Three Musketeers Skeleton Army Witch
Barbarian Barrel
Bomber Elite Barbarians Three Musketeers Skeleton Army Witch Giant Skeleton
The Log
Bomber Elite Barbarians Three Musketeers Skeleton Army Witch Giant Skeleton
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Elite Barbarians Three Musketeers Skeleton Army Baby Dragon Witch Giant Skeleton
Fireball
Bomber Elite Barbarians Three Musketeers Skeleton Army Baby Dragon Witch
Poison
Bomber Three Musketeers Skeleton Army Witch
Lightning
Elite Barbarians Three Musketeers Baby Dragon Witch
Rocket
Elite Barbarians Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Fireball Baby Dragon Witch Elite Barbarians Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Fireball Baby Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Baby Dragon Giant Skeleton
Elite Barbarians
Bomber Fireball Three Musketeers
Fireball
Elite Barbarians Baby Dragon
Three Musketeers
Elite Barbarians
Skeleton Army
Baby Dragon
Bomber Fireball Witch Giant Skeleton
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Bomber Baby Dragon Witch

Defense Synergies 0 4

Bomber
Elite Barbarians
Fireball
Three Musketeers
Skeleton Army
Giant Skeleton
Baby Dragon
Witch Giant Skeleton
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon
Elite Barbarians Skeleton Army Bomber Three Musketeers Witch
Three Musketeers Skeleton Army Witch Bomber Elite Barbarians Giant Skeleton
Elite Barbarians Three Musketeers Skeleton Army Witch Bomber
Bomber Elite Barbarians Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Bomber Baby Dragon
Three Musketeers Fireball Baby Dragon Witch
Fireball Baby Dragon Giant Skeleton
Three Musketeers Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bomber Giant Skeleton
Skeleton Army Witch Bomber Fireball Baby Dragon Giant Skeleton
Three Musketeers Fireball Baby Dragon Witch
Skeleton Army Bomber Elite Barbarians Fireball Three Musketeers Witch Giant Skeleton
Bomber Fireball Three Musketeers Skeleton Army Baby Dragon Witch
Elite Barbarians Skeleton Army Three Musketeers
Skeleton Army Elite Barbarians Fireball Three Musketeers
Three Musketeers Bomber Elite Barbarians Fireball Skeleton Army Witch
Fireball Bomber Elite Barbarians Three Musketeers Skeleton Army Baby Dragon Witch
Baby Dragon Witch Bomber Fireball Giant Skeleton
Elite Barbarians Three Musketeers
Bomber Skeleton Army Elite Barbarians Fireball Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Witch Giant Skeleton
Fireball Bomber Elite Barbarians Baby Dragon
Skeleton Army Giant Skeleton Elite Barbarians Witch
Skeleton Army Giant Skeleton Elite Barbarians Fireball
Giant Skeleton Elite Barbarians Three Musketeers Skeleton Army Witch
Fireball Three Musketeers Baby Dragon Witch
Skeleton Army Elite Barbarians Fireball Witch Giant Skeleton
Giant Skeleton Elite Barbarians Skeleton Army
Giant Skeleton Elite Barbarians Fireball Skeleton Army Baby Dragon Witch
Witch Three Musketeers Skeleton Army
Elite Barbarians Witch Giant Skeleton
Skeleton Army Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Fireball Three Musketeers Witch
Bomber Fireball Three Musketeers Skeleton Army Baby Dragon Witch
Elite Barbarians Skeleton Army Witch Bomber Fireball Three Musketeers Baby Dragon Giant Skeleton
Bomber Elite Barbarians Fireball Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Giant Skeleton
Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Giant Skeleton
Bomber Fireball Baby Dragon
Fireball Baby Dragon Witch
Bomber Baby Dragon Witch
Fireball Baby Dragon
Fireball
Elite Barbarians Fireball Three Musketeers
Fireball
Fireball Baby Dragon
Elite Barbarians Fireball Three Musketeers Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Bomber Fireball Three Musketeers Baby Dragon Witch
Fireball Three Musketeers Baby Dragon
Fireball Three Musketeers
Bomber
Bomber Fireball Three Musketeers Baby Dragon
Bomber Fireball Baby Dragon Witch
Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon
Bomber Fireball Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon Witch
Fireball Witch
Elite Barbarians Fireball
Bomber Fireball
Fireball
Giant Skeleton
Fireball
Fireball Skeleton Army Witch
Fireball Three Musketeers Baby Dragon Witch
Fireball
Fireball Three Musketeers Baby Dragon
Bomber Fireball Baby Dragon
Fireball Giant Skeleton
Elite Barbarians Three Musketeers
Elite Barbarians Fireball Baby Dragon Witch Giant Skeleton
Fireball Witch
Fireball Baby Dragon Witch Giant Skeleton

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