My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Golem Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Witch Lumberjack
Zap
Bomber Witch
Barbarian Barrel
Bomber Wizard Witch Royal Ghost Electro Wizard Lumberjack
The Log
Bomber Witch Lumberjack
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Wizard Witch Royal Ghost Electro Wizard Lumberjack
Fireball
Bomber Wizard Witch Electro Wizard Lumberjack
Poison
Bomber Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Royal Ghost Fireball Electro Wizard Lumberjack Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Royal Ghost Fireball Electro Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Lumberjack
Fireball
Golem Electro Wizard
Wizard
Golem Royal Ghost Lumberjack
Witch
Golem Royal Ghost Lumberjack
Golem
Bomber Fireball Wizard Witch Electro Wizard Lumberjack
Royal Ghost
Wizard Witch Electro Wizard Lumberjack
Electro Wizard
Fireball Golem Royal Ghost Lumberjack
Lumberjack
Bomber Wizard Witch Golem Royal Ghost Electro Wizard

Defense Synergies 0 12

Bomber
Royal Ghost Electro Wizard
Fireball
Electro Wizard Lumberjack
Wizard
Royal Ghost Electro Wizard Lumberjack
Witch
Royal Ghost Electro Wizard Lumberjack
Golem
Royal Ghost
Bomber Wizard Witch Electro Wizard
Electro Wizard
Bomber Fireball Wizard Witch Royal Ghost Lumberjack
Lumberjack
Fireball Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard Electro Wizard
Lumberjack Bomber Witch Electro Wizard
Witch Lumberjack Bomber Electro Wizard
Witch Lumberjack Bomber Electro Wizard
Bomber Fireball Lumberjack
Fireball Bomber Royal Ghost Electro Wizard Lumberjack
Electro Wizard Fireball Wizard Witch
Fireball Electro Wizard
Witch Lumberjack
Bomber Royal Ghost Electro Wizard Lumberjack
Witch Electro Wizard Bomber Fireball Wizard Royal Ghost Lumberjack
Fireball Wizard Witch Electro Wizard
Lumberjack Bomber Fireball Wizard Witch Electro Wizard
Bomber Fireball Wizard Witch Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fireball Electro Wizard Lumberjack
Wizard Bomber Fireball Witch Electro Wizard Lumberjack
Fireball Bomber Wizard Witch Royal Ghost Electro Wizard Lumberjack
Wizard Witch Bomber Fireball Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Wizard Royal Ghost Fireball Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch Royal Ghost Electro Wizard
Fireball Electro Wizard Bomber Wizard Royal Ghost Lumberjack
Lumberjack Witch Electro Wizard
Lumberjack Fireball Electro Wizard
Witch Lumberjack
Fireball Wizard Witch Electro Wizard
Fireball Witch Electro Wizard Lumberjack
Lumberjack
Electro Wizard Fireball Witch
Witch
Witch Lumberjack
Fireball Electro Wizard
Fireball Wizard Witch Lumberjack
Wizard Bomber Fireball Witch
Witch Electro Wizard Bomber Fireball Lumberjack
Bomber Fireball Wizard Witch Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost Electro Wizard
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard Witch
Bomber Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Electro Wizard Lumberjack
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Bomber Fireball Wizard Witch
Fireball Wizard
Fireball
Bomber
Bomber Fireball Wizard Electro Wizard
Bomber Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Bomber Fireball Wizard Witch
Witch
Fireball Wizard Witch Royal Ghost Electro Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball
Bomber Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fireball Witch
Fireball Wizard Witch Electro Wizard
Fireball
Fireball Wizard Electro Wizard Lumberjack
Bomber Fireball Wizard
Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Royal Ghost Electro Wizard

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