My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Skeleton Army Witch
Zap
Bomber Skeleton Army Witch
Barbarian Barrel
Bomber Wizard Skeleton Army Witch Magic Archer
The Log
Bomber Skeleton Army Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Wizard Skeleton Army Witch P.E.K.K.A Magic Archer
Fireball
Bomber Wizard Skeleton Army Witch Magic Archer
Poison
Bomber Wizard Skeleton Army Witch Magic Archer
Lightning
Wizard Witch Magic Archer
Rocket
Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Skeleton Army Fireball Magic Archer Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Skeleton Army Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Fireball
Magic Archer
Wizard
Rage P.E.K.K.A
Rage
Witch Wizard
Skeleton Army
Witch
Rage P.E.K.K.A
P.E.K.K.A
Magic Archer Bomber Wizard Witch
Magic Archer
P.E.K.K.A Fireball

Defense Synergies 0 4

Bomber
P.E.K.K.A
Fireball
Wizard
Skeleton Army P.E.K.K.A
Rage
Skeleton Army
Wizard Magic Archer
Witch
P.E.K.K.A
Bomber Wizard
Magic Archer
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard Magic Archer
Skeleton Army P.E.K.K.A Bomber Witch
Skeleton Army Witch P.E.K.K.A Bomber
Skeleton Army Witch P.E.K.K.A Bomber
Bomber Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Bomber Magic Archer
Fireball Wizard Witch Magic Archer
Fireball P.E.K.K.A Magic Archer
Witch P.E.K.K.A Skeleton Army
Skeleton Army Bomber
Skeleton Army Witch Bomber Fireball Wizard Magic Archer
Fireball Wizard Witch Magic Archer
Skeleton Army P.E.K.K.A Bomber Fireball Wizard Witch
Bomber Fireball Wizard Skeleton Army Witch P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A
Skeleton Army Fireball P.E.K.K.A
Wizard Bomber Fireball Skeleton Army Witch P.E.K.K.A
Fireball Bomber Wizard Skeleton Army Witch Magic Archer
Wizard Witch Bomber Fireball Magic Archer
P.E.K.K.A
Bomber Wizard Skeleton Army Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch P.E.K.K.A
Fireball Bomber Wizard Magic Archer
Skeleton Army P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Skeleton Army Witch
Fireball Wizard Witch Magic Archer
Skeleton Army P.E.K.K.A Fireball Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Fireball Skeleton Army Witch Magic Archer
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Fireball
Skeleton Army P.E.K.K.A Fireball Wizard Witch
Wizard Bomber Fireball Skeleton Army Witch Magic Archer
Skeleton Army Witch Bomber Fireball P.E.K.K.A Magic Archer
Bomber Fireball Wizard Witch P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Bomber Fireball Wizard Magic Archer
Fireball Wizard Witch Magic Archer
Bomber Wizard Witch Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Fireball
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bomber Fireball Wizard Witch Magic Archer
Magic Archer Fireball Wizard
Fireball
Bomber
Bomber Fireball Wizard Magic Archer
Bomber Fireball Wizard Witch Magic Archer
Fireball Magic Archer
Fireball Wizard
Fireball
Bomber Fireball Wizard Witch Magic Archer
Witch
Fireball Wizard Witch Magic Archer
Fireball Wizard Witch Magic Archer
Fireball Magic Archer
Fireball Wizard Witch Magic Archer
Fireball Wizard Witch
Fireball
Bomber Fireball Wizard Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Wizard Magic Archer
Fireball Skeleton Army Witch Magic Archer
Fireball Wizard Witch Magic Archer
Fireball
Fireball Wizard Magic Archer
Bomber Fireball Wizard Magic Archer
Fireball
P.E.K.K.A
Fireball Witch Magic Archer
Fireball Witch Magic Archer
Fireball Witch Magic Archer

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