My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber Inferno Tower
Barbarian Barrel
Bomber Valkyrie Inferno Tower Wizard
The Log
Bomber
Earthquake
Bomber Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Wizard
Fireball
Bomber Inferno Tower Wizard
Poison
Bomber Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Rage Fireball Valkyrie Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Rage Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie
Fireball
Mirror
Valkyrie
Bomber Wizard
Inferno Tower
Wizard
Valkyrie Rage
Rocket
Mirror
Mirror
Fireball Rocket
Rage
Wizard

Defense Synergies 1 7

Bomber
Valkyrie
Fireball
Mirror Valkyrie Inferno Tower
Valkyrie
Bomber Fireball Inferno Tower Wizard Mirror
Inferno Tower
Fireball Valkyrie Mirror
Wizard
Valkyrie
Rocket
Mirror
Fireball Valkyrie Inferno Tower
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Fireball Valkyrie Inferno Tower Wizard
Inferno Tower Bomber Valkyrie
Inferno Tower Rocket Bomber Valkyrie
Inferno Tower Bomber Valkyrie
Bomber Fireball Valkyrie Rocket
Fireball Bomber Valkyrie
Inferno Tower Rocket Fireball Wizard
Rocket Fireball Valkyrie Inferno Tower
Inferno Tower
Bomber Valkyrie Inferno Tower
Valkyrie Bomber Fireball Wizard
Inferno Tower Fireball Wizard
Inferno Tower Bomber Fireball Valkyrie Wizard Rocket
Bomber Fireball Valkyrie Wizard Rocket
Inferno Tower
Inferno Tower Rocket Fireball
Wizard Bomber Fireball Valkyrie Inferno Tower
Fireball Bomber Valkyrie Wizard
Valkyrie Wizard Bomber Fireball
Inferno Tower
Bomber Valkyrie Wizard Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower
Fireball Bomber Valkyrie Wizard Rocket
Valkyrie Inferno Tower Rocket
Valkyrie Rocket Fireball Inferno Tower
Inferno Tower Valkyrie
Fireball Wizard Rocket
Rocket Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Rocket Fireball Valkyrie Inferno Tower
Inferno Tower
Valkyrie Inferno Tower
Rocket Fireball Valkyrie
Rocket Fireball Valkyrie Inferno Tower Wizard
Wizard Bomber Fireball Valkyrie
Inferno Tower Bomber Fireball Valkyrie Rocket
Valkyrie Bomber Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket
Fireball
Rocket Fireball
Fireball Valkyrie Rocket
Bomber Fireball Wizard Rocket Valkyrie
Fireball Wizard Rocket
Bomber Wizard
Fireball Wizard
Fireball Wizard
Rocket Fireball
Rocket Fireball Valkyrie Wizard
Fireball Wizard Rocket
Rocket Fireball
Fireball Rocket
Fireball
Rocket Bomber Fireball Wizard
Fireball Wizard Rocket
Fireball Rocket
Bomber Rocket
Rocket Bomber Fireball Wizard
Rocket Bomber Fireball Valkyrie Wizard
Rocket Fireball
Rocket Fireball Wizard
Rocket
Rocket Fireball
Bomber Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball Rocket
Fireball Wizard
Rocket Fireball Wizard
Fireball
Bomber Fireball Wizard Rocket
Rocket Fireball
Rocket Fireball Wizard
Fireball Rocket
Fireball Rocket Wizard
Fireball
Fireball Valkyrie Wizard Rocket
Bomber Fireball Wizard
Rocket Fireball
Fireball Rocket
Fireball Rocket
Fireball Rocket

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