My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Bomber Barbarians Minion Horde Hog Rider
Zap
Bomber Minion Horde
Barbarian Barrel
Bomber Barbarians Wizard Giant Skeleton
The Log
Bomber Barbarians Hog Rider Giant Skeleton
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Barbarians Minion Horde Hog Rider Wizard Giant Skeleton
Fireball
Bomber Barbarians Minion Horde Hog Rider Wizard
Poison
Bomber Barbarians Minion Horde Wizard
Lightning
Wizard
Rocket
Barbarians Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Fireball Hog Rider Freeze Barbarians Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Fireball Hog Rider Freeze

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Giant Skeleton
Barbarians
Hog Rider
Minion Horde
Hog Rider Freeze Giant Skeleton
Fireball
Hog Rider Freeze
Hog Rider
Fireball Freeze Bomber Barbarians Minion Horde Wizard Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Freeze
Hog Rider Minion Horde Fireball
Giant Skeleton
Bomber Minion Horde Hog Rider Wizard

Defense Synergies 0 5

Bomber
Barbarians
Minion Horde
Minion Horde
Barbarians Freeze
Fireball
Freeze
Hog Rider
Wizard
Freeze Giant Skeleton
Freeze
Minion Horde Fireball Wizard
Giant Skeleton
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Wizard
Barbarians Minion Horde Bomber
Barbarians Minion Horde Bomber Freeze Giant Skeleton
Barbarians Minion Horde Bomber
Bomber Barbarians Fireball Giant Skeleton
Fireball Freeze Bomber
Minion Horde Fireball Wizard Freeze
Barbarians Fireball Giant Skeleton
Barbarians Minion Horde
Bomber Barbarians Minion Horde Giant Skeleton
Barbarians Minion Horde Bomber Fireball Wizard Freeze Giant Skeleton
Minion Horde Fireball Wizard
Barbarians Minion Horde Bomber Fireball Wizard Freeze Giant Skeleton
Bomber Fireball Wizard Barbarians Minion Horde Freeze
Barbarians Minion Horde
Barbarians Minion Horde Fireball Freeze
Barbarians Minion Horde Wizard Bomber Fireball
Fireball Bomber Barbarians Minion Horde Wizard
Wizard Freeze Bomber Barbarians Fireball Giant Skeleton
Barbarians
Bomber Wizard Barbarians Minion Horde Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Giant Skeleton
Fireball Bomber Wizard
Barbarians Giant Skeleton Minion Horde
Giant Skeleton Barbarians Minion Horde Fireball
Barbarians Giant Skeleton Minion Horde
Fireball Wizard Minion Horde Freeze
Barbarians Minion Horde Fireball Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Minion Horde Freeze Giant Skeleton Barbarians Fireball
Barbarians Minion Horde
Barbarians Minion Horde Giant Skeleton
Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Minion Horde Fireball Wizard
Wizard Bomber Barbarians Minion Horde Fireball
Barbarians Bomber Minion Horde Fireball Freeze Giant Skeleton
Bomber Barbarians Minion Horde Fireball Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze Giant Skeleton
Fireball
Minion Horde Fireball Giant Skeleton
Barbarians Fireball Freeze Giant Skeleton
Bomber Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Freeze
Bomber Minion Horde Wizard
Fireball Wizard Freeze
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Freeze
Fireball
Bomber Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Freeze
Bomber Minion Horde
Bomber Fireball Wizard
Bomber Fireball Wizard
Minion Horde Fireball Giant Skeleton
Fireball Wizard
Barbarians Minion Horde Fireball
Freeze Bomber Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Bomber Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde Giant Skeleton
Fireball Wizard
Minion Horde Barbarians Fireball Freeze
Fireball Wizard
Freeze
Fireball
Fireball Minion Horde Wizard
Bomber Fireball Wizard
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Freeze Giant Skeleton
Fireball
Fireball Freeze Giant Skeleton

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