My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Wall Breakers Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Giant Skeleton
Giant Snowball
Bomber Flying Machine Wall Breakers Baby Dragon
Zap
Bomber Flying Machine Wall Breakers
Barbarian Barrel
Bomber Bomb Tower Wall Breakers Giant Skeleton
The Log
Bomber Wall Breakers Giant Skeleton
Earthquake
Bomber Bomb Tower
Arrows
Bomber Flying Machine Wall Breakers
Royal Delivery
Bomber Flying Machine Wall Breakers Baby Dragon Giant Skeleton
Fireball
Bomber Bomb Tower Flying Machine Wall Breakers Baby Dragon
Poison
Bomber Bomb Tower Flying Machine
Lightning
Bomb Tower Baby Dragon
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Bomb Tower Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Fireball Bomb Tower Flying Machine Baby Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers The Log Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Giant Skeleton
Fireball
Wall Breakers Baby Dragon The Log
Bomb Tower
Flying Machine
Baby Dragon Giant Skeleton
Wall Breakers
Fireball Baby Dragon The Log
Baby Dragon
Bomber Fireball Flying Machine Wall Breakers Giant Skeleton
Giant Skeleton
Bomber Flying Machine Baby Dragon The Log
The Log
Fireball Wall Breakers Giant Skeleton

Defense Synergies 2 9

Bomber
The Log
Fireball
The Log Bomb Tower
Bomb Tower
The Log Fireball Baby Dragon
Flying Machine
Baby Dragon Giant Skeleton The Log
Wall Breakers
Baby Dragon
Bomb Tower Flying Machine Giant Skeleton The Log
Giant Skeleton
Flying Machine Baby Dragon The Log
The Log
Fireball Bomb Tower Bomber Flying Machine Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Flying Machine Baby Dragon The Log
Bomb Tower Bomber Flying Machine The Log
Bomb Tower Bomber Giant Skeleton
Bomb Tower Bomber
Bomber Fireball Bomb Tower Giant Skeleton The Log
Fireball The Log Bomber Bomb Tower Flying Machine Baby Dragon
Fireball Bomb Tower Flying Machine Baby Dragon
Fireball Bomb Tower Flying Machine Baby Dragon Giant Skeleton The Log
Bomb Tower
Bomber Giant Skeleton
Bomber Fireball Bomb Tower Flying Machine Baby Dragon Giant Skeleton The Log
Fireball Flying Machine Baby Dragon
Bomb Tower Bomber Fireball Flying Machine Giant Skeleton The Log
Bomber Fireball Bomb Tower Baby Dragon The Log
Bomb Tower
Bomb Tower Fireball The Log
Bomb Tower Bomber Fireball
Fireball Bomb Tower Bomber Flying Machine Baby Dragon The Log
Bomb Tower Baby Dragon The Log Bomber Fireball Flying Machine Giant Skeleton
Bomb Tower
Bomber Fireball Bomb Tower Flying Machine Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton
Fireball Bomber Bomb Tower Flying Machine Baby Dragon The Log
Giant Skeleton Bomb Tower The Log
Giant Skeleton Fireball The Log
Giant Skeleton
Fireball Bomb Tower Flying Machine Baby Dragon
Fireball Bomb Tower Flying Machine Giant Skeleton
Giant Skeleton Bomb Tower
Giant Skeleton Fireball Bomb Tower Flying Machine Baby Dragon The Log
Bomb Tower Flying Machine Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Fireball Bomb Tower
Bomber Fireball Bomb Tower Flying Machine Baby Dragon
Bomber Fireball Bomb Tower Flying Machine Baby Dragon Giant Skeleton The Log
Bomber Fireball Bomb Tower Flying Machine Baby Dragon Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Baby Dragon Giant Skeleton The Log
Fireball Flying Machine Baby Dragon The Log
Fireball Flying Machine Baby Dragon Giant Skeleton The Log
Fireball Flying Machine Giant Skeleton The Log
Bomber Fireball Baby Dragon The Log
Fireball Flying Machine Baby Dragon
Bomber Flying Machine Baby Dragon The Log
Fireball The Log Flying Machine Baby Dragon
Fireball The Log Flying Machine
Fireball
Fireball Flying Machine The Log
Fireball Flying Machine Baby Dragon
Flying Machine Fireball Baby Dragon The Log
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon The Log
Bomber Fireball Flying Machine Baby Dragon The Log
Fireball Flying Machine Baby Dragon The Log
Fireball
Bomber
Bomber Fireball Flying Machine Baby Dragon The Log
Bomber Fireball Flying Machine Baby Dragon The Log
Fireball Baby Dragon Giant Skeleton The Log
Fireball
The Log
Fireball Flying Machine Baby Dragon The Log
The Log Bomber Fireball Baby Dragon
Fireball The Log Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Fireball
Bomber Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Fireball Flying Machine
Fireball Flying Machine Baby Dragon
The Log Fireball
Fireball Flying Machine Baby Dragon
The Log Bomber Fireball Flying Machine Baby Dragon
Fireball Giant Skeleton
Flying Machine
Fireball Flying Machine Baby Dragon Giant Skeleton The Log
Fireball Flying Machine
Fireball Flying Machine Baby Dragon Giant Skeleton The Log

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