My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Battle Ram Inferno Dragon
Giant Snowball
Fire Spirit Bomber Goblin Gang Battle Ram Inferno Dragon
Zap
Fire Spirit Bomber Goblin Gang Battle Ram Inferno Dragon
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Elite Barbarians Battle Ram
The Log
Fire Spirit Bomber Goblin Gang Elite Barbarians Battle Ram
Earthquake
Bomber Goblin Gang
Arrows
Fire Spirit Bomber Goblin Gang
Royal Delivery
Fire Spirit Bomber Goblin Gang Elite Barbarians Battle Ram Inferno Dragon
Fireball
Bomber Goblin Gang Elite Barbarians Battle Ram Inferno Dragon
Poison
Bomber Goblin Gang
Lightning
Elite Barbarians Battle Ram Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Goblin Gang Fireball Battle Ram Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Battle Ram Inferno Dragon
Bomber
Zap Elite Barbarians Battle Ram
Zap
Elite Barbarians Fireball Battle Ram Fire Spirit Bomber
Goblin Gang
Battle Ram
Elite Barbarians
Zap Fire Spirit Bomber Fireball Battle Ram
Fireball
Zap Elite Barbarians Battle Ram
Battle Ram
Zap Fire Spirit Bomber Goblin Gang Elite Barbarians Fireball
Inferno Dragon
Fire Spirit

Defense Synergies 1 6

Fire Spirit
Zap
Bomber
Zap
Zap
Fireball Fire Spirit Bomber Goblin Gang Elite Barbarians Inferno Dragon
Goblin Gang
Zap Inferno Dragon
Elite Barbarians
Zap
Fireball
Zap
Battle Ram
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Elite Barbarians Inferno Dragon Bomber Zap Goblin Gang
Goblin Gang Fire Spirit Bomber Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Bomber Goblin Gang
Bomber Elite Barbarians Fireball
Goblin Gang Fireball Fire Spirit Bomber Zap
Inferno Dragon Fire Spirit Zap Goblin Gang Fireball
Zap Fireball
Inferno Dragon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Bomber
Goblin Gang Bomber Zap Fireball
Inferno Dragon Zap Goblin Gang Fireball
Fire Spirit Bomber Zap Goblin Gang Elite Barbarians Fireball
Fire Spirit Bomber Fireball Zap Goblin Gang
Elite Barbarians Inferno Dragon Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball Inferno Dragon
Bomber Goblin Gang Elite Barbarians Fireball
Fire Spirit Fireball Bomber Zap Goblin Gang Elite Barbarians
Zap Fire Spirit Bomber Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Bomber Goblin Gang Fire Spirit Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball
Fireball Bomber Zap Goblin Gang Elite Barbarians Inferno Dragon
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Inferno Dragon
Fire Spirit Fireball Zap Goblin Gang
Goblin Gang Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball
Bomber Fireball
Goblin Gang Elite Barbarians Bomber Zap Fireball Inferno Dragon
Bomber Zap Elite Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Bomber Fireball Fire Spirit Zap
Fireball Fire Spirit Zap
Fire Spirit Bomber
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Bomber Zap Fireball
Fireball
Fireball
Bomber
Fire Spirit Bomber Zap Fireball
Fire Spirit Bomber Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Bomber Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball
Zap Fireball
Elite Barbarians Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Goblin Gang
Bomber Zap Fireball
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: