My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Clone Giant Skeleton
Giant Snowball
Bomber Skeleton Army Clone
Zap
Bomber Skeleton Army Clone
Barbarian Barrel
Bomber Wizard Skeleton Army Clone Giant Skeleton
The Log
Bomber Mini P.E.K.K.A Skeleton Army Clone Giant Skeleton
Earthquake
Bomber Skeleton Army Clone
Arrows
Bomber Skeleton Army Clone
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Skeleton Army Clone Giant Skeleton
Fireball
Bomber Wizard Skeleton Army Clone
Poison
Bomber Wizard Skeleton Army Clone
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Skeleton Army Clone Fireball Mini P.E.K.K.A Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Skeleton Army Clone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Giant Skeleton
Arrows
Fireball Mini P.E.K.K.A Giant Skeleton
Fireball
Arrows
Mini P.E.K.K.A
Bomber Arrows Wizard Giant Skeleton
Wizard
Mini P.E.K.K.A Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton
Giant Skeleton
Clone Bomber Arrows Mini P.E.K.K.A Wizard

Defense Synergies 0 10

Bomber
Mini P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A Giant Skeleton
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Fireball Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army
Mini P.E.K.K.A Wizard Giant Skeleton
Clone
Giant Skeleton
Arrows Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard
Mini P.E.K.K.A Skeleton Army Bomber
Mini P.E.K.K.A Skeleton Army Bomber Giant Skeleton
Mini P.E.K.K.A Skeleton Army Bomber
Bomber Arrows Fireball Mini P.E.K.K.A Skeleton Army Giant Skeleton
Arrows Fireball Skeleton Army Bomber
Arrows Fireball Wizard
Arrows Fireball Giant Skeleton
Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A Giant Skeleton
Skeleton Army Bomber Arrows Fireball Wizard Giant Skeleton
Arrows Fireball Wizard
Mini P.E.K.K.A Skeleton Army Bomber Fireball Wizard Giant Skeleton
Bomber Fireball Wizard Skeleton Army Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A
Wizard Bomber Arrows Fireball Mini P.E.K.K.A Skeleton Army
Arrows Fireball Bomber Wizard Skeleton Army
Arrows Wizard Bomber Fireball Giant Skeleton
Mini P.E.K.K.A
Bomber Wizard Skeleton Army Arrows Fireball Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Giant Skeleton
Fireball Bomber Arrows Mini P.E.K.K.A Wizard
Skeleton Army Giant Skeleton Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Giant Skeleton Fireball
Giant Skeleton Mini P.E.K.K.A Skeleton Army
Arrows Fireball Wizard
Mini P.E.K.K.A Skeleton Army Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Giant Skeleton Fireball Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A Giant Skeleton
Skeleton Army Arrows Fireball Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Fireball Wizard
Wizard Bomber Fireball Skeleton Army
Skeleton Army Bomber Fireball Mini P.E.K.K.A Giant Skeleton
Arrows Bomber Fireball Mini P.E.K.K.A Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton
Arrows Fireball
Arrows Fireball Giant Skeleton
Arrows Fireball Giant Skeleton
Bomber Fireball Wizard Arrows
Arrows Fireball Wizard
Bomber Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A Wizard
Bomber Arrows Fireball Wizard
Fireball Giant Skeleton
Arrows Fireball Wizard
Arrows Fireball
Arrows Bomber Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Wizard
Arrows Fireball
Giant Skeleton
Arrows Fireball Wizard
Fireball Skeleton Army
Fireball Arrows Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard
Arrows Bomber Fireball Wizard
Arrows Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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