My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minion Horde Giant Skeleton Army Miner
Giant Snowball
Bomber Bats Minion Horde Skeleton Army Witch Miner
Zap
Bomber Bats Minion Horde Skeleton Army Witch
Barbarian Barrel
Bomber Skeleton Army Witch
The Log
Bomber Skeleton Army Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Bats Minion Horde Skeleton Army Witch
Royal Delivery
Bomber Bats Minion Horde Skeleton Army Witch Miner
Fireball
Bomber Minion Horde Skeleton Army Witch
Poison
Bomber Bats Minion Horde Skeleton Army Witch
Lightning
Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Skeleton Army Miner Fireball Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Skeleton Army Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Miner
Bats
Giant Miner Bomber
Minion Horde
Miner Giant
Fireball
Giant Miner
Giant
Bomber Bats Miner Minion Horde Fireball Witch
Skeleton Army
Witch
Giant Miner
Miner
Bats Minion Horde Giant Bomber Fireball Witch

Defense Synergies 0 3

Bomber
Bats Miner
Bats
Bomber
Minion Horde
Fireball
Miner
Giant
Skeleton Army
Witch
Miner
Bomber Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball
Minion Horde Skeleton Army Bomber Bats Witch
Minion Horde Skeleton Army Witch Bomber Bats
Minion Horde Skeleton Army Witch Bomber Bats
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber Bats
Bats Minion Horde Fireball Witch
Fireball
Minion Horde Witch Skeleton Army
Skeleton Army Bomber Minion Horde Miner
Bats Minion Horde Skeleton Army Witch Bomber Fireball
Minion Horde Bats Fireball Witch
Minion Horde Skeleton Army Bomber Bats Fireball Witch
Bomber Fireball Skeleton Army Bats Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Fireball
Minion Horde Bomber Bats Fireball Skeleton Army Witch
Fireball Bomber Bats Minion Horde Skeleton Army Witch
Witch Bomber Bats Fireball
Bomber Skeleton Army Bats Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch
Fireball Bomber Miner
Skeleton Army Bats Minion Horde Witch
Skeleton Army Bats Minion Horde Fireball
Minion Horde Skeleton Army Witch
Fireball Bats Minion Horde Witch
Skeleton Army Bats Minion Horde Fireball Witch
Minion Horde Skeleton Army
Minion Horde Bats Fireball Skeleton Army Witch
Witch Minion Horde Skeleton Army
Bats Minion Horde Witch
Skeleton Army Fireball
Skeleton Army Minion Horde Fireball Witch
Bomber Minion Horde Fireball Skeleton Army Witch
Skeleton Army Witch Bomber Bats Minion Horde Fireball
Bats Bomber Minion Horde Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Miner
Minion Horde Fireball Miner
Fireball
Bomber Fireball Minion Horde
Fireball Bats Minion Horde Witch
Bomber Minion Horde Witch
Fireball
Fireball Miner
Bats Minion Horde Fireball
Miner Minion Horde Fireball
Fireball
Fireball Miner
Minion Horde Fireball
Fireball
Bomber Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Bomber Bats Minion Horde
Bomber Fireball
Bomber Fireball Witch Miner
Minion Horde Fireball
Fireball
Minion Horde Fireball
Bomber Fireball Witch
Minion Horde Witch
Fireball Miner Witch
Fireball Witch Miner
Fireball Miner
Bats Minion Horde Fireball Witch
Bats Minion Horde Fireball Witch
Minion Horde Fireball
Bomber Minion Horde Fireball Miner
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Bats Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball Miner Minion Horde
Bomber Fireball
Fireball
Minion Horde
Bats Minion Horde Fireball Witch
Bats Fireball Witch
Fireball Witch Miner

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