My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant
Giant Snowball
Goblins Bomber Bats
Zap
Goblins Bomber Bats Inferno Tower
Barbarian Barrel
Goblins Bomber Inferno Tower Royal Ghost Electro Wizard
The Log
Goblins Bomber
Earthquake
Bomber Inferno Tower
Arrows
Goblins Bomber Bats
Royal Delivery
Goblins Bomber Bats Royal Ghost Electro Wizard
Fireball
Bomber Inferno Tower Electro Wizard
Poison
Bomber Bats Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Bats Royal Ghost Fireball Electro Wizard Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Bats Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Bomber
Giant Bats
Bats
Giant Bomber
Fireball
Giant Electro Wizard
Giant
Bomber Bats Goblins Fireball Royal Ghost Electro Wizard
Inferno Tower
Royal Ghost
Giant Electro Wizard
Electro Wizard
Fireball Giant Royal Ghost

Defense Synergies 1 12

Goblins
Bomber Inferno Tower Electro Wizard
Bomber
Goblins Bats Royal Ghost Electro Wizard
Bats
Bomber Inferno Tower Electro Wizard
Fireball
Inferno Tower Electro Wizard
Giant
Inferno Tower
Electro Wizard Goblins Bats Fireball Royal Ghost
Royal Ghost
Bomber Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Goblins Bomber Bats Fireball Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Inferno Tower Electro Wizard
Inferno Tower Goblins Bomber Bats Electro Wizard
Inferno Tower Goblins Bomber Bats Electro Wizard
Inferno Tower Goblins Bomber Bats Electro Wizard
Bomber Fireball
Fireball Goblins Bomber Bats Royal Ghost Electro Wizard
Bats Inferno Tower Electro Wizard Fireball
Fireball Inferno Tower Electro Wizard
Inferno Tower Goblins
Goblins Bomber Inferno Tower Royal Ghost Electro Wizard
Goblins Bats Electro Wizard Bomber Fireball Royal Ghost
Inferno Tower Bats Fireball Electro Wizard
Inferno Tower Bomber Bats Fireball Electro Wizard
Bomber Fireball Goblins Bats Royal Ghost Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Fireball Electro Wizard
Goblins Bomber Bats Fireball Inferno Tower Electro Wizard
Fireball Goblins Bomber Bats Royal Ghost Electro Wizard
Bomber Bats Fireball Royal Ghost Electro Wizard
Inferno Tower Electro Wizard
Bomber Royal Ghost Goblins Bats Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Inferno Tower Royal Ghost Electro Wizard
Fireball Electro Wizard Bomber Royal Ghost
Goblins Bats Inferno Tower Electro Wizard
Bats Fireball Inferno Tower Electro Wizard
Inferno Tower
Fireball Bats Electro Wizard
Goblins Bats Fireball Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Goblins Bats Fireball Inferno Tower
Inferno Tower
Bats Inferno Tower
Fireball Electro Wizard
Fireball Inferno Tower
Bomber Fireball
Inferno Tower Electro Wizard Goblins Bomber Bats Fireball
Bats Bomber Fireball Inferno Tower Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost Electro Wizard
Fireball
Fireball
Bomber Fireball
Fireball Bats
Bomber
Fireball
Fireball
Goblins Bats Fireball Electro Wizard
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber Bats
Bomber Fireball Electro Wizard
Bomber Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball Royal Ghost Electro Wizard
Fireball
Fireball
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Bomber Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Bats Fireball
Fireball Electro Wizard
Fireball
Fireball Electro Wizard
Bomber Fireball
Fireball
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Royal Ghost Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: