My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Balloon
Giant Snowball
Bomber Barbarians Royal Hogs Witch Balloon
Zap
Bomber Royal Hogs Witch Balloon
Barbarian Barrel
Bomber Barbarians Royal Hogs Witch Electro Wizard
The Log
Bomber Barbarians Royal Hogs Witch
Earthquake
Bomber Barbarians Royal Hogs Witch
Arrows
Bomber Royal Hogs Witch
Royal Delivery
Bomber Barbarians Royal Hogs Witch Balloon P.E.K.K.A Electro Wizard
Fireball
Bomber Barbarians Royal Hogs Witch Balloon Electro Wizard
Poison
Bomber Barbarians Royal Hogs Witch Balloon Electro Wizard
Lightning
Witch Balloon Electro Wizard
Rocket
Barbarians Royal Hogs Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Electro Wizard Barbarians Royal Hogs Witch Balloon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bomber Electro Wizard Barbarians Royal Hogs

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs P.E.K.K.A
Barbarians
Balloon
Royal Hogs
Bomber Electro Wizard
Rocket
Witch
P.E.K.K.A
Balloon
Barbarians Electro Wizard
P.E.K.K.A
Electro Wizard Bomber Witch
Electro Wizard
P.E.K.K.A Royal Hogs Balloon

Defense Synergies 0 4

Bomber
P.E.K.K.A Electro Wizard
Barbarians
Royal Hogs
Rocket
Witch
Electro Wizard
Balloon
P.E.K.K.A
Bomber Electro Wizard
Electro Wizard
Bomber Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Electro Wizard
Barbarians P.E.K.K.A Bomber Witch Electro Wizard
Barbarians Rocket Witch P.E.K.K.A Bomber Electro Wizard
Barbarians Witch P.E.K.K.A Bomber Electro Wizard
Bomber Barbarians Rocket P.E.K.K.A
Bomber Electro Wizard
Rocket Electro Wizard Witch
Rocket Barbarians P.E.K.K.A Electro Wizard
Barbarians Witch P.E.K.K.A
Bomber Barbarians Electro Wizard
Barbarians Witch Electro Wizard Bomber
Witch Electro Wizard
Barbarians P.E.K.K.A Bomber Rocket Witch Electro Wizard
Bomber Rocket Barbarians Witch P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Rocket P.E.K.K.A Electro Wizard
Barbarians Bomber Witch P.E.K.K.A Electro Wizard
Bomber Barbarians Witch Electro Wizard
Witch Bomber Barbarians Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Bomber Barbarians Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch P.E.K.K.A Electro Wizard
Electro Wizard Bomber Rocket
Barbarians P.E.K.K.A Rocket Witch Electro Wizard
Rocket P.E.K.K.A Barbarians Electro Wizard
Barbarians P.E.K.K.A Witch
Rocket Witch Electro Wizard
Rocket P.E.K.K.A Barbarians Witch Electro Wizard
P.E.K.K.A Barbarians
Rocket P.E.K.K.A Electro Wizard Barbarians Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Witch
Rocket P.E.K.K.A Barbarians Electro Wizard
Barbarians Rocket P.E.K.K.A Witch
Bomber Barbarians Witch
Barbarians Witch Electro Wizard Bomber Rocket P.E.K.K.A
Bomber Barbarians Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Electro Wizard
Rocket
Barbarians Rocket
Bomber Rocket
Rocket Witch
Bomber Witch
Rocket Electro Wizard
Rocket Electro Wizard
Rocket
Rocket
Rocket
Rocket Bomber Witch
Rocket
Rocket
Bomber Rocket
Rocket Bomber Electro Wizard
Rocket Bomber Witch
Rocket
Rocket
Rocket
Rocket Barbarians
Bomber Witch
Witch
Witch Electro Wizard
Witch
Rocket
Witch Electro Wizard
Rocket Electro Wizard Witch
Bomber Rocket
Rocket Electro Wizard
P.E.K.K.A
Rocket
Electro Wizard Barbarians Rocket Witch
Rocket Witch Electro Wizard
Rocket Electro Wizard
Bomber
Rocket
P.E.K.K.A
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard

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