My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Witch Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Miner Ram Rider
Giant Snowball
Bomber Barbarians Baby Dragon Witch Miner Ram Rider
Zap
Bomber Witch Ram Rider
Barbarian Barrel
Bomber Barbarians Witch Giant Skeleton
The Log
Bomber Barbarians Witch Giant Skeleton Ram Rider
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Barbarians Baby Dragon Witch Giant Skeleton Miner Ram Rider
Fireball
Bomber Barbarians Baby Dragon Witch Ram Rider
Poison
Bomber Barbarians Witch
Lightning
Baby Dragon Witch Ram Rider
Rocket
Barbarians Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Miner Baby Dragon Barbarians Witch Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Miner Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Giant Skeleton Miner Ram Rider
Barbarians
Rage
Witch Giant Skeleton
Baby Dragon
Bomber Witch Giant Skeleton Miner Ram Rider
Witch
Rage Baby Dragon Giant Skeleton Miner Ram Rider
Giant Skeleton
Bomber Rage Baby Dragon Witch Miner
Miner
Bomber Baby Dragon Witch Giant Skeleton
Ram Rider
Bomber Baby Dragon Witch

Defense Synergies 0 4

Bomber
Miner
Barbarians
Rage
Baby Dragon
Witch Giant Skeleton
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Baby Dragon Witch
Miner
Bomber
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon Ram Rider
Barbarians Bomber Witch Ram Rider
Barbarians Witch Ram Rider Bomber Giant Skeleton
Barbarians Witch Bomber Ram Rider
Bomber Barbarians Giant Skeleton
Bomber Baby Dragon
Ram Rider Baby Dragon Witch
Barbarians Baby Dragon Giant Skeleton Ram Rider
Barbarians Witch
Bomber Barbarians Giant Skeleton Miner
Barbarians Witch Bomber Baby Dragon Giant Skeleton Ram Rider
Baby Dragon Witch Ram Rider
Barbarians Bomber Witch Giant Skeleton Ram Rider
Bomber Barbarians Baby Dragon Witch
Barbarians Ram Rider
Barbarians Ram Rider
Barbarians Bomber Witch
Bomber Barbarians Baby Dragon Witch Ram Rider
Baby Dragon Witch Bomber Barbarians Giant Skeleton Ram Rider
Barbarians Ram Rider
Bomber Barbarians Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Giant Skeleton
Bomber Baby Dragon Miner
Barbarians Giant Skeleton Witch Ram Rider
Giant Skeleton Barbarians Ram Rider
Barbarians Giant Skeleton Witch Ram Rider
Baby Dragon Witch Ram Rider
Barbarians Witch Giant Skeleton Ram Rider
Giant Skeleton Barbarians
Giant Skeleton Barbarians Baby Dragon Witch
Witch Barbarians
Barbarians Witch Giant Skeleton
Barbarians Giant Skeleton
Barbarians Giant Skeleton Witch Ram Rider
Bomber Barbarians Baby Dragon Witch
Barbarians Witch Bomber Baby Dragon Giant Skeleton
Bomber Barbarians Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Baby Dragon Miner Ram Rider
Baby Dragon Giant Skeleton Miner
Barbarians Giant Skeleton
Bomber Baby Dragon
Baby Dragon Witch Ram Rider
Bomber Baby Dragon Witch
Baby Dragon Ram Rider
Miner Ram Rider
Miner Ram Rider
Baby Dragon
Baby Dragon Miner
Baby Dragon
Baby Dragon
Bomber Baby Dragon Witch
Baby Dragon
Bomber
Bomber Baby Dragon
Bomber Baby Dragon Witch Miner
Baby Dragon Giant Skeleton
Barbarians Baby Dragon
Bomber Baby Dragon Witch
Witch
Miner Baby Dragon Witch Ram Rider
Baby Dragon Witch Miner Ram Rider
Miner Baby Dragon
Baby Dragon Witch
Witch
Bomber Miner
Giant Skeleton
Barbarians Witch
Baby Dragon Witch Ram Rider
Miner Baby Dragon
Bomber Baby Dragon
Giant Skeleton
Baby Dragon Witch Giant Skeleton
Witch
Baby Dragon Witch Giant Skeleton Miner

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