My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Graveyard
Giant Snowball
Bomber Barbarians Minion Horde Witch Graveyard
Zap
Bomber Minion Horde Witch Graveyard
Barbarian Barrel
Bomber Barbarians Wizard Witch Graveyard
The Log
Bomber Barbarians Witch Graveyard
Earthquake
Bomber Barbarians Witch Graveyard
Arrows
Bomber Minion Horde Witch Graveyard
Royal Delivery
Bomber Barbarians Minion Horde Wizard Witch P.E.K.K.A Graveyard
Fireball
Bomber Barbarians Minion Horde Wizard Witch
Poison
Bomber Barbarians Minion Horde Wizard Witch Graveyard
Lightning
Wizard Witch
Rocket
Barbarians Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Freeze Barbarians Minion Horde Wizard Witch Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bomber Freeze Barbarians Minion Horde

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Graveyard
Barbarians
Minion Horde
Freeze
Wizard
P.E.K.K.A
Freeze
Graveyard Minion Horde
Witch
P.E.K.K.A Graveyard
P.E.K.K.A
Bomber Wizard Witch Graveyard
Graveyard
Freeze Bomber Witch P.E.K.K.A

Defense Synergies 0 5

Bomber
P.E.K.K.A
Barbarians
Minion Horde
Minion Horde
Barbarians Freeze
Wizard
Freeze P.E.K.K.A
Freeze
Minion Horde Wizard
Witch
P.E.K.K.A
Bomber Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard
Barbarians Minion Horde P.E.K.K.A Bomber Witch
Barbarians Minion Horde Witch P.E.K.K.A Bomber Freeze
Barbarians Minion Horde Witch P.E.K.K.A Bomber
Bomber Barbarians P.E.K.K.A
Freeze Bomber
Minion Horde Wizard Freeze Witch
Barbarians P.E.K.K.A
Barbarians Minion Horde Witch P.E.K.K.A
Bomber Barbarians Minion Horde
Barbarians Minion Horde Witch Bomber Wizard Freeze
Minion Horde Wizard Witch
Barbarians Minion Horde P.E.K.K.A Bomber Wizard Freeze Witch
Bomber Wizard Barbarians Minion Horde Freeze Witch P.E.K.K.A
Barbarians P.E.K.K.A Minion Horde
Barbarians Minion Horde Freeze P.E.K.K.A
Barbarians Minion Horde Wizard Bomber Witch P.E.K.K.A
Bomber Barbarians Minion Horde Wizard Witch
Wizard Freeze Witch Bomber Barbarians
Barbarians P.E.K.K.A
Bomber Wizard Barbarians Minion Horde Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch P.E.K.K.A
Bomber Wizard
Barbarians P.E.K.K.A Minion Horde Witch
P.E.K.K.A Barbarians Minion Horde
Barbarians P.E.K.K.A Minion Horde Witch
Wizard Minion Horde Freeze Witch
P.E.K.K.A Barbarians Minion Horde Witch
P.E.K.K.A Barbarians Minion Horde
Minion Horde Freeze P.E.K.K.A Barbarians Witch
Witch P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde Witch
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Minion Horde Wizard Witch
Wizard Bomber Barbarians Minion Horde Witch
Barbarians Witch Bomber Minion Horde Freeze P.E.K.K.A
Bomber Barbarians Minion Horde Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Minion Horde
Barbarians Freeze
Bomber Wizard Minion Horde
Wizard Minion Horde Freeze Witch
Bomber Minion Horde Wizard Witch
Wizard Freeze
Wizard
Minion Horde
Minion Horde Wizard
Wizard
Minion Horde Freeze
Bomber Minion Horde Wizard Witch
Minion Horde Wizard
Freeze
Bomber Minion Horde
Bomber Wizard
Bomber Wizard Witch
Minion Horde
Wizard
Barbarians Minion Horde
Freeze Bomber Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Minion Horde Wizard Witch
Minion Horde Wizard Freeze Witch
Minion Horde
Bomber Minion Horde Wizard
Minion Horde Freeze
P.E.K.K.A Minion Horde
Wizard
Minion Horde Barbarians Freeze Witch
Wizard Witch
Freeze
Minion Horde Wizard
Bomber Wizard
Minion Horde P.E.K.K.A
Minion Horde Freeze Witch
Witch
Freeze Witch

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