My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Giant
Giant Snowball
Bomber Minions Barbarians Musketeer Hog Rider
Zap
Bomber Minions
Barbarian Barrel
Bomber Barbarians Musketeer Ice Wizard
The Log
Bomber Barbarians Musketeer Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Barbarians Musketeer Hog Rider Ice Wizard
Fireball
Bomber Minions Barbarians Musketeer Hog Rider Ice Wizard
Poison
Bomber Minions Barbarians Musketeer Ice Wizard
Lightning
Musketeer Ice Wizard
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Ice Wizard Musketeer Hog Rider Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Ice Wizard

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Minions Hog Rider
Zap
Hog Rider Giant Bomber Minions Musketeer Ice Wizard
Minions
Hog Rider Giant Bomber Zap
Barbarians
Hog Rider
Musketeer
Hog Rider Giant Zap
Hog Rider
Zap Minions Musketeer Bomber Barbarians Giant
Giant
Bomber Zap Minions Musketeer Hog Rider Ice Wizard
Ice Wizard
Zap Giant

Defense Synergies 0 7

Bomber
Zap
Zap
Bomber Minions Barbarians Musketeer Ice Wizard
Minions
Zap Musketeer Ice Wizard
Barbarians
Zap
Musketeer
Zap Minions
Hog Rider
Giant
Ice Wizard
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Musketeer
Barbarians Bomber Zap Minions Musketeer Ice Wizard
Barbarians Bomber Minions Musketeer Ice Wizard
Barbarians Bomber Minions Musketeer Ice Wizard
Bomber Barbarians
Bomber Zap Minions Musketeer Ice Wizard
Minions Musketeer Zap Ice Wizard
Zap Barbarians Musketeer
Barbarians Minions Musketeer Ice Wizard
Bomber Barbarians Musketeer Ice Wizard
Minions Barbarians Ice Wizard Bomber Zap Musketeer
Minions Musketeer Zap Ice Wizard
Barbarians Bomber Zap Minions Musketeer Ice Wizard
Bomber Zap Minions Barbarians
Barbarians
Barbarians Zap
Barbarians Bomber Minions Musketeer
Bomber Zap Minions Barbarians Musketeer Ice Wizard
Zap Bomber Minions Barbarians Musketeer Ice Wizard
Barbarians Musketeer
Bomber Minions Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Bomber Zap Musketeer
Barbarians Zap Minions Musketeer
Zap Barbarians Musketeer
Barbarians Musketeer
Zap Minions Musketeer Ice Wizard
Minions Barbarians Musketeer Ice Wizard
Barbarians
Zap Minions Barbarians
Barbarians Musketeer
Minions Barbarians Musketeer
Zap Barbarians
Barbarians
Bomber Barbarians Musketeer
Barbarians Bomber Zap Minions Musketeer
Minions Bomber Zap Barbarians Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Ice Wizard
Barbarians Musketeer
Bomber Zap
Zap Minions Musketeer Ice Wizard
Bomber Musketeer
Zap Ice Wizard
Zap
Minions Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Minions Musketeer
Zap Musketeer
Bomber Zap Musketeer
Musketeer
Bomber Minions
Bomber Zap Musketeer
Bomber Zap
Minions Musketeer
Musketeer
Zap Barbarians Musketeer
Zap Bomber Ice Wizard
Zap Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer
Zap Musketeer Ice Wizard
Zap Minions Musketeer
Bomber Zap Musketeer
Zap
Zap Minions Barbarians Musketeer
Zap Musketeer Ice Wizard
Musketeer
Bomber Zap Musketeer
Zap
Musketeer
Zap Minions Musketeer
Zap Musketeer
Zap Musketeer

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