My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Three Musketeers
Giant Snowball
Fire Spirit Bomber Barbarians Three Musketeers
Zap
Fire Spirit Bomber Three Musketeers
Barbarian Barrel
Fire Spirit Bomber Barbarians Elite Barbarians Three Musketeers
The Log
Fire Spirit Bomber Barbarians Elite Barbarians Three Musketeers
Earthquake
Bomber Barbarians
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Barbarians Elite Barbarians Three Musketeers
Fireball
Bomber Barbarians Elite Barbarians Three Musketeers
Poison
Bomber Barbarians Three Musketeers
Lightning
Elite Barbarians Three Musketeers
Rocket
Barbarians Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Rage Fireball Barbarians Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap Rage

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Three Musketeers
Bomber
Zap Elite Barbarians
Zap
Elite Barbarians Fireball Fire Spirit Bomber Three Musketeers
Barbarians
Elite Barbarians
Zap Rage Fire Spirit Bomber Fireball Three Musketeers
Fireball
Zap Elite Barbarians
Three Musketeers
Fire Spirit Zap Elite Barbarians Rage
Rage
Elite Barbarians Three Musketeers

Defense Synergies 1 5

Fire Spirit
Zap
Bomber
Zap
Zap
Fireball Fire Spirit Bomber Barbarians Elite Barbarians Three Musketeers
Barbarians
Zap
Elite Barbarians
Zap
Fireball
Zap
Three Musketeers
Zap
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Barbarians Elite Barbarians Bomber Zap Three Musketeers
Barbarians Three Musketeers Fire Spirit Bomber Elite Barbarians
Barbarians Elite Barbarians Three Musketeers Bomber
Bomber Barbarians Elite Barbarians Fireball
Fireball Fire Spirit Bomber Zap
Three Musketeers Fire Spirit Zap Fireball
Zap Barbarians Fireball
Barbarians Three Musketeers Elite Barbarians
Elite Barbarians Fire Spirit Bomber Barbarians
Barbarians Bomber Zap Fireball
Three Musketeers Zap Fireball
Barbarians Fire Spirit Bomber Zap Elite Barbarians Fireball Three Musketeers
Fire Spirit Bomber Fireball Three Musketeers Zap Barbarians
Barbarians Elite Barbarians Three Musketeers
Barbarians Zap Elite Barbarians Fireball Three Musketeers
Barbarians Three Musketeers Bomber Elite Barbarians Fireball
Fire Spirit Fireball Bomber Zap Barbarians Elite Barbarians Three Musketeers
Zap Fire Spirit Bomber Barbarians Fireball
Barbarians Elite Barbarians Three Musketeers
Bomber Fire Spirit Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball
Fireball Bomber Zap Elite Barbarians
Barbarians Zap Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Three Musketeers
Fire Spirit Fireball Zap Three Musketeers
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Three Musketeers
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball Three Musketeers
Bomber Barbarians Fireball Three Musketeers
Barbarians Elite Barbarians Bomber Zap Fireball Three Musketeers
Bomber Zap Barbarians Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Bomber Fireball Fire Spirit Zap
Fireball Fire Spirit Zap
Fire Spirit Bomber
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Elite Barbarians Fireball Three Musketeers
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball Three Musketeers
Fireball
Zap Elite Barbarians Fireball
Bomber Zap Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Bomber
Fire Spirit Bomber Zap Fireball Three Musketeers
Fire Spirit Bomber Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Bomber Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball
Zap Fireball
Elite Barbarians Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Barbarians Fireball
Fireball Fire Spirit Zap Three Musketeers
Fireball
Fireball Three Musketeers
Bomber Zap Fireball
Zap Fireball
Elite Barbarians Three Musketeers
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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