My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant Three Musketeers
Giant Snowball
Bomber Three Musketeers
Zap
Bomber Three Musketeers
Barbarian Barrel
Bomber Elite Barbarians Three Musketeers
The Log
Bomber Elite Barbarians Three Musketeers
Earthquake
Bomber Elixir Collector
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Three Musketeers
Fireball
Bomber Elite Barbarians Elixir Collector Three Musketeers
Poison
Bomber Elixir Collector Three Musketeers
Lightning
Elite Barbarians Elixir Collector Three Musketeers
Rocket
Elite Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Fireball Giant Elite Barbarians Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Arrows Fireball

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Elite Barbarians
Zap
Arrows Elite Barbarians Fireball Giant Bomber Three Musketeers
Arrows
Zap Elite Barbarians Fireball Giant
Elite Barbarians
Zap Arrows Bomber Fireball Three Musketeers
Fireball
Zap Arrows Elite Barbarians Giant
Giant
Bomber Zap Arrows Fireball Three Musketeers
Elixir Collector
Three Musketeers
Zap Elite Barbarians Giant

Defense Synergies 1 5

Bomber
Zap
Zap
Fireball Bomber Arrows Elite Barbarians Three Musketeers
Arrows
Zap Fireball
Elite Barbarians
Zap
Fireball
Zap Arrows
Giant
Elixir Collector
Three Musketeers
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Elite Barbarians Bomber Zap Three Musketeers
Three Musketeers Bomber Elite Barbarians
Elite Barbarians Three Musketeers Bomber
Bomber Arrows Elite Barbarians Fireball
Arrows Fireball Bomber Zap
Three Musketeers Zap Arrows Fireball
Zap Arrows Fireball
Three Musketeers Elite Barbarians
Elite Barbarians Bomber
Bomber Zap Arrows Fireball
Arrows Three Musketeers Zap Fireball
Bomber Zap Elite Barbarians Fireball Three Musketeers
Bomber Fireball Three Musketeers Zap Arrows
Elite Barbarians Three Musketeers
Zap Elite Barbarians Fireball Three Musketeers
Three Musketeers Bomber Arrows Elite Barbarians Fireball
Arrows Fireball Bomber Zap Elite Barbarians Three Musketeers
Zap Arrows Bomber Fireball
Elite Barbarians Three Musketeers
Bomber Arrows Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Bomber Zap Arrows Elite Barbarians
Zap Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Three Musketeers
Arrows Fireball Zap Three Musketeers
Elite Barbarians Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Three Musketeers
Elite Barbarians
Zap Arrows Elite Barbarians Fireball
Elite Barbarians Fireball Three Musketeers
Bomber Fireball Three Musketeers
Elite Barbarians Bomber Zap Fireball Three Musketeers
Arrows Bomber Zap Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Bomber Fireball Zap Arrows
Arrows Fireball Zap
Bomber Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Elite Barbarians Fireball Three Musketeers
Zap Arrows Fireball
Fireball Zap Arrows
Elite Barbarians Fireball Three Musketeers
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Bomber Zap Arrows Fireball Three Musketeers
Arrows Fireball Three Musketeers
Arrows Fireball Three Musketeers
Bomber
Bomber Zap Arrows Fireball Three Musketeers
Bomber Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Bomber Fireball
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball
Zap Fireball
Elite Barbarians Fireball
Bomber Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Fireball
Fireball Zap Arrows Three Musketeers
Arrows Fireball
Fireball Three Musketeers
Arrows Bomber Zap Fireball
Zap Arrows Fireball
Elite Barbarians Three Musketeers
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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