My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Rascals Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang
Giant Snowball
Bomber Bats Goblin Gang Musketeer
Zap
Bomber Bats Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Rascals Musketeer
The Log
Bomber Goblin Gang Rascals Musketeer
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang Rascals
Royal Delivery
Bomber Bats Goblin Gang Rascals Musketeer
Fireball
Bomber Goblin Gang Rascals Musketeer
Poison
Bomber Bats Goblin Gang Rascals Musketeer
Lightning
Musketeer
Rocket
Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Goblin Gang Fireball Musketeer Rascals Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats
Bats
Bomber Rascals Golem
Arrows
Fireball Golem
Goblin Gang
Golem
Rascals
Bats Musketeer
Fireball
Arrows Golem
Musketeer
Rascals Golem
Golem
Bomber Arrows Fireball Bats Goblin Gang Musketeer

Defense Synergies 1 7

Bomber
Bats
Bats
Bomber Rascals Musketeer
Arrows
Fireball
Goblin Gang
Musketeer Rascals
Rascals
Bats Goblin Gang Musketeer
Fireball
Arrows Musketeer
Musketeer
Goblin Gang Bats Rascals Fireball
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer
Bomber Bats Goblin Gang Rascals Musketeer
Goblin Gang Bomber Bats Rascals Musketeer
Bomber Bats Goblin Gang Rascals Musketeer
Bomber Arrows Fireball
Arrows Goblin Gang Fireball Bomber Bats Rascals Musketeer
Bats Musketeer Arrows Goblin Gang Rascals Fireball
Arrows Rascals Fireball Musketeer
Goblin Gang Rascals Musketeer
Goblin Gang Bomber Rascals Musketeer
Bats Goblin Gang Bomber Arrows Rascals Fireball Musketeer
Arrows Musketeer Bats Goblin Gang Rascals Fireball
Bomber Bats Goblin Gang Rascals Fireball Musketeer
Bomber Fireball Bats Arrows Goblin Gang Rascals
Goblin Gang Rascals
Goblin Gang Rascals Fireball
Bomber Bats Arrows Goblin Gang Rascals Fireball Musketeer
Arrows Fireball Bomber Bats Goblin Gang Rascals Musketeer
Arrows Bomber Bats Rascals Fireball Musketeer
Musketeer
Bomber Goblin Gang Rascals Bats Arrows Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Fireball
Fireball Bomber Arrows Goblin Gang Musketeer
Goblin Gang Bats Rascals Musketeer
Goblin Gang Bats Rascals Fireball Musketeer
Goblin Gang Rascals Musketeer
Arrows Fireball Bats Goblin Gang Rascals Musketeer
Goblin Gang Rascals Bats Fireball Musketeer
Rascals
Bats Fireball
Goblin Gang Musketeer
Bats Rascals Musketeer
Arrows Fireball
Rascals Goblin Gang Fireball
Bomber Rascals Fireball Musketeer
Goblin Gang Rascals Bomber Bats Fireball Musketeer
Bats Arrows Bomber Rascals Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Rascals Fireball Musketeer
Bomber Fireball Arrows
Arrows Fireball Bats Musketeer
Bomber Arrows Musketeer
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Musketeer
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bomber Bats
Bomber Arrows Fireball Musketeer
Bomber Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Bats Arrows Fireball Musketeer
Bats Fireball Musketeer
Fireball
Bomber Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Goblin Gang Rascals Musketeer
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer
Bats Goblin Gang Rascals Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: