My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Skeleton Army
Giant Snowball
Bomber Minion Horde Skeleton Army Witch
Zap
Bomber Minion Horde Inferno Tower Skeleton Army Witch
Barbarian Barrel
Bomber Inferno Tower Skeleton Army Witch
The Log
Bomber Skeleton Army Witch
Earthquake
Bomber Inferno Tower Skeleton Army Witch
Arrows
Bomber Minion Horde Skeleton Army Witch
Royal Delivery
Bomber Minion Horde Skeleton Army Witch
Fireball
Bomber Minion Horde Inferno Tower Skeleton Army Witch
Poison
Bomber Minion Horde Inferno Tower Skeleton Army Witch
Lightning
Inferno Tower Witch
Rocket
Minion Horde Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Skeleton Army Minion Horde Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Skeleton Army

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Arrows
Giant
Minion Horde
Giant
Giant
Bomber Arrows Minion Horde Witch The Log
Inferno Tower
Skeleton Army
Witch
Giant
The Log
Giant

Defense Synergies 2 6

Bomber
The Log
Arrows
Inferno Tower
Minion Horde
Inferno Tower The Log
Giant
Inferno Tower
Skeleton Army The Log Arrows Minion Horde
Skeleton Army
Inferno Tower The Log
Witch
The Log
The Log
Inferno Tower Bomber Minion Horde Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Inferno Tower The Log
Minion Horde Inferno Tower Skeleton Army Bomber Witch The Log
Minion Horde Inferno Tower Skeleton Army Witch Bomber
Minion Horde Inferno Tower Skeleton Army Witch Bomber
Bomber Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Bomber
Minion Horde Inferno Tower Arrows Witch
Arrows Inferno Tower The Log
Minion Horde Inferno Tower Witch Skeleton Army
Skeleton Army Bomber Minion Horde Inferno Tower
Minion Horde Skeleton Army Witch Bomber Arrows The Log
Arrows Minion Horde Inferno Tower Witch
Minion Horde Inferno Tower Skeleton Army Bomber Witch The Log
Bomber Skeleton Army Arrows Minion Horde Witch The Log
Inferno Tower Skeleton Army Minion Horde
Minion Horde Inferno Tower Skeleton Army The Log
Minion Horde Bomber Arrows Inferno Tower Skeleton Army Witch
Arrows Bomber Minion Horde Skeleton Army Witch The Log
Arrows Witch The Log Bomber
Inferno Tower
Bomber Skeleton Army Arrows Minion Horde Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Witch
Bomber Arrows The Log
Skeleton Army Minion Horde Inferno Tower Witch The Log
Skeleton Army Minion Horde Inferno Tower The Log
Inferno Tower Minion Horde Skeleton Army Witch
Arrows Minion Horde Witch
Skeleton Army Minion Horde Inferno Tower Witch
Inferno Tower Minion Horde Skeleton Army
Minion Horde Inferno Tower Skeleton Army Witch The Log
Inferno Tower Witch Minion Horde Skeleton Army
Minion Horde Inferno Tower Witch
Skeleton Army Arrows The Log
Skeleton Army Minion Horde Inferno Tower Witch
Bomber Minion Horde Skeleton Army Witch
Inferno Tower Skeleton Army Witch Bomber Minion Horde The Log
Arrows Bomber Minion Horde Inferno Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows The Log
Bomber Arrows Minion Horde The Log
Arrows Minion Horde Witch
Bomber Arrows Minion Horde Witch The Log
Arrows The Log
Arrows The Log
Minion Horde
Arrows Minion Horde The Log
Arrows
The Log
Arrows Minion Horde
Arrows The Log
Bomber Arrows Minion Horde Witch The Log
Arrows Minion Horde The Log
Arrows
Bomber Minion Horde
Bomber Arrows The Log
Bomber Arrows Witch The Log
Minion Horde The Log
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log Bomber Witch
Minion Horde Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Arrows Minion Horde Witch
Minion Horde Witch
Minion Horde
Bomber Arrows Minion Horde The Log
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Skeleton Army Witch
Arrows Witch
Arrows The Log
Minion Horde
Arrows The Log Bomber
Arrows
Minion Horde
Minion Horde Witch The Log
Witch
Witch The Log

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